Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.0.42f1 (feb9a7235030) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead. GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4070 (ID=0x2786) Vendor: NVIDIA VRAM: 12012 MB Driver: 32.0.15.8115 [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.BinaryDataReader:ReadStringValue() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() MonolithRNGManager.filteredActors has exceeded the expected max size of 256 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DList`1:Add(T) LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.672700 ms 2025-09-17T16:50:54.7681832+00:00 Log Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() 2025-09-17T16:50:54.7802161+00:00 Log Local build hash: 30fd7921e24ddc52ed0a2be9d07abc62290aa854 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! 2025-09-17T16:50:58.0766537+00:00 Log game version: 1.3.4. internal version: 1.3.4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:50:58.0776538+00:00 Log Local sha: 30fd7921e24ddc52ed0a2be9d07abc62290aa854 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:50:58.3283714+00:00 Log DeathScreen opened: -infoProvider: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:50:58.3333713+00:00 Warning ItemTooltipOrganizer.instance is null at OnEnable for ControllerMenu. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ControllerMenu:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 893106728] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 893106728] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 893106728] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 893106728] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 893106728] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 893106728] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 893112456] 2025-09-17T16:50:59.8779830+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:50:59.8791404+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:50:59.8811430+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:50:59.8821429+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0536116+00:00 Warning Using fallback name for unique:316, name:Apex of Thought UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0536116+00:00 Warning Using fallback name for unique:3, name:Artor's Legacy UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0546127+00:00 Warning Using fallback name for unique:77, name:Bee Keeper Helmet UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0546127+00:00 Warning Using fallback name for unique:129, name:Boardman's Legacy UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0546127+00:00 Warning Using fallback name for unique:6, name:Boneclamor Barbute UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0546127+00:00 Warning Using fallback name for unique:0, name:Calamity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0556122+00:00 Warning Using fallback name for unique:160, name:Call of the Tundra UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0556122+00:00 Warning Using fallback name for unique:430, name:Chorus of the Anurok UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0556122+00:00 Warning Using fallback name for unique:401, name:Cocooned Helmet UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0566121+00:00 Warning Using fallback name for unique:194, name:Corsair's Blood Cowl UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0566121+00:00 Warning Using fallback name for unique:307, name:Crest of Unity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0566121+00:00 Warning Using fallback name for unique:4, name:Decayed Skull UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0566121+00:00 Warning Using fallback name for unique:412, name:Dominance of the Tundra UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0576118+00:00 Warning Using fallback name for unique:1, name:Fractured Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0576118+00:00 Warning Using fallback name for unique:158, name:Gaspar's Insight UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0576118+00:00 Warning Using fallback name for unique:172, name:Herald of the Scurry UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0576118+00:00 Warning Using fallback name for unique:270, name:Hive Mind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0591159+00:00 Warning Using fallback name for unique:302, name:Howl of the West Wind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0591159+00:00 Warning Using fallback name for unique:5, name:Isadora's Revenge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0591159+00:00 Warning Using fallback name for unique:434, name:Mask of Indifference UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0591159+00:00 Warning Using fallback name for unique:221, name:Paranoia UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0601200+00:00 Warning Using fallback name for unique:256, name:Peak of the Mountain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0601200+00:00 Warning Using fallback name for unique:222, name:Prismatic Gaze UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0601200+00:00 Warning Using fallback name for unique:373, name:Ravager's Dart UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0601200+00:00 Warning Using fallback name for unique:357, name:Seed of Ekkidrasil UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0611232+00:00 Warning Using fallback name for unique:2, name:Snowblind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0611232+00:00 Warning Using fallback name for unique:239, name:Somnia UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0611232+00:00 Warning Using fallback name for unique:87, name:Sunforged Greathelm UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0611232+00:00 Warning Using fallback name for unique:105, name:The Ashen Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0621233+00:00 Warning Using fallback name for unique:449, name:The Butcher's Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0621233+00:00 Warning Using fallback name for unique:96, name:The Last Bear's Lament UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0621233+00:00 Warning Using fallback name for unique:185, name:Vilatria's Storm Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.0651891+00:00 Warning Using fallback name for unique:335, name:Wraithlord's Harbour UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 893115224] 2025-09-17T16:51:00.6431535+00:00 Log IMGUI OnEnable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ShrineList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 893112424] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ShrineList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 893112952] 2025-09-17T16:51:00.9537626+00:00 Log ClientSessionID=40605b6ca5c44f8d8353a0f1aa42c32e UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Lazy`1:PublicationOnlyViaFactory(LazyHelper) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.ServiceProvider:InitializeServices() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.9547625+00:00 Log Initializing cycle status service UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.ServiceProvider:InitializeServices() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.9547625+00:00 Log Server cycle set to Fangtooth UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.AbstractCycleStatus:Initialize() LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.ServiceProvider:InitializeServices() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:00.9587634+00:00 Log Initializing scene variant service UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.ServiceProvider:InitializeServices() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:01.1096209+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:01.3802722+00:00 Log EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:01.3802722+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() The referenced script (Unknown) on this Behaviour is missing! The referenced script (GameCreditsBuilder) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'Credits') is missing! A scripted object (probably GameCreditsBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 296 bytes) Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts? Unloading 7 Unused Serialized files (Serialized files now loaded: 301) UnloadTime: 5.996000 ms Unloading 658 unused Assets to reduce memory usage. Loaded Objects now: 962979. Total: 428.722400 ms (FindLiveObjects: 33.091400 ms CreateObjectMapping: 43.707300 ms MarkObjects: 346.242100 ms DeleteObjects: 5.680900 ms) 2025-09-17T16:51:02.6160265+00:00 Log Locale changed to English (en) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EventUtilities:InvokeEventWithErrorHandling(Action) d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:02.6822709+00:00 Log Locale changed to English (en) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EventUtilities:InvokeEventWithErrorHandling(Action) d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T16:51:02.7868852+00:00 Log No working integration, destroying EpochRGB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() 2025-09-17T16:51:02.8818055+00:00 Warning 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() The referenced script on this Behaviour (Game Object '') is missing! 2025-09-17T16:51:04.9399224+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() Uploading Crash Report 2025-09-17T16:51:06.3742369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-09-17T16:51:06.3752288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-09-17T16:51:06.3762298+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection+<>c__DisplayClass36_0.g__attachNonWearableGear|0 (LE.Data.ItemLocationPair item, System.Boolean offhand) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection+<>c__DisplayClass36_0.g__attachNonWearableGear|0 (LE.Data.ItemLocationPair item, System.Boolean offhand) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Rewired.Data.UserData+lZkTvpZChLjGIZUfLCoxdQyenJrN.rOEsWibefycuaDvkXnZvesfghGbpB[] (System.String , System.Collections.Generic.IList`1[T] , System.Collections.Generic.IList`1[T] , System.Collections.Generic.IList`1[T] , System.Boolean , System.Collections.Generic.List`1[T] , System.Func`2[T,TResult] , System.Func`2[T,TResult] , System.Func`3[T1,T2,TResult] , System.Func`2[T,TResult] ) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-09-17T16:51:06.3772293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection+<>c__DisplayClass36_0.g__attachNonWearableGear|0 (LE.Data.ItemLocationPair item, System.Boolean offhand) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection+<>c__DisplayClass36_0.g__attachNonWearableGear|0 (LE.Data.ItemLocationPair item, System.Boolean offhand) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Rewired.Data.UserData+lZkTvpZChLjGIZUfLCoxdQyenJrN.rOEsWibefycuaDvkXnZvesfghGbpB[] (System.String , System.Collections.Generic.IList`1[T] , System.Collections.Generic.IList`1[T] , System.Collections.Generic.IList`1[T] , System.Boolean , System.Collections.Generic.List`1[T] , System.Func`2[T,TResult] , System.Func`2[T,TResult] , System.Func`3[T1,T2,TResult] , System.Func`2[T,TResult] ) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-09-17T16:51:06.3772293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:06.3772293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-09-17T16:51:06.3805886+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-09-17T16:51:06.3815896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-09-17T16:51:06.3815896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection+<>c__DisplayClass36_0.g__attachNonWearableGear|0 (LE.Data.ItemLocationPair item, System.Boolean offhand) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection+<>c__DisplayClass36_0.g__attachNonWearableGear|0 (LE.Data.ItemLocationPair item, System.Boolean offhand) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Rewired.Data.UserData+lZkTvpZChLjGIZUfLCoxdQyenJrN.rOEsWibefycuaDvkXnZvesfghGbpB[] (System.String , System.Collections.Generic.IList`1[T] , System.Collections.Generic.IList`1[T] , System.Collections.Generic.IList`1[T] , System.Boolean , System.Collections.Generic.List`1[T] , System.Func`2[T,TResult] , System.Func`2[T,TResult] , System.Func`3[T1,T2,TResult] , System.Func`2[T,TResult] ) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-09-17T16:51:06.3829114+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection+<>c__DisplayClass36_0.g__attachNonWearableGear|0 (LE.Data.ItemLocationPair item, System.Boolean offhand) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection+<>c__DisplayClass36_0.g__attachNonWearableGear|0 (LE.Data.ItemLocationPair item, System.Boolean offhand) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Rewired.Data.UserData+lZkTvpZChLjGIZUfLCoxdQyenJrN.rOEsWibefycuaDvkXnZvesfghGbpB[] (System.String , System.Collections.Generic.IList`1[T] , System.Collections.Generic.IList`1[T] , System.Collections.Generic.IList`1[T] , System.Boolean , System.Collections.Generic.List`1[T] , System.Func`2[T,TResult] , System.Func`2[T,TResult] , System.Func`3[T1,T2,TResult] , System.Func`2[T,TResult] ) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-09-17T16:51:06.3839145+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:06.3839145+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! 2025-09-17T16:51:16.7653793+00:00 Log Initializing network services UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-09-17T16:51:16.7653793+00:00 Log Initialization complete, invoking post initialized event UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-09-17T16:51:18.7164941+00:00 Log Loading character: Shaman 37 isOnline: False, cycle: Fangtooth, class: Primalist UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__93:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() PrioritizedNavigable:HandleSubmitInput(SubmitType) PriorityUiNavigationMap:ProcessDpadInput() d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) PlayerUtility:InstantiatePlayerActor(ActorData, NetPlayer, String) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line 893114520] 2025-09-17T16:51:18.9034511+00:00 Log Loading global data, UserIdentity: '0337173', Catagory: 'player.initialization' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) GlobalDataTracker:LoadGlobalData(CancellationToken) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:18.9044513+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:19.0889928+00:00 Log Loading global data success, UserIdentity: '0337173', Catagory: 'player.initialization' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:19.2060239+00:00 Log LoadingScreen.OnBeforeSceneLoaded(Observatory, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:19.2060239+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:19.2060239+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:19.2070243+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__88`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 5 Unused Serialized files (Serialized files now loaded: 385) Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 1320685. Total: 494.856000 ms (FindLiveObjects: 49.290600 ms CreateObjectMapping: 50.316500 ms MarkObjects: 389.172200 ms DeleteObjects: 6.076000 ms) Unloading 33 Unused Serialized files (Serialized files now loaded: 400) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() [ line 893113272] Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() [ line 893113272] UnloadTime: 12.546700 ms Failed to create agent because it is not close enough to the NavMesh UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() [ line 893113512] 2025-09-17T16:51:20.2102786+00:00 Log Environment manager is initialized in the scene: Observatory UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:20.4471715+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Observatory' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:20.4471715+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Observatory' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:20.4576809+00:00 Warning Missing static network object index for scene 295. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:20.4591817+00:00 Log LoadingScreen.OnSceneLoaded(Observatory, Single Observatory) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:20.4611846+00:00 Warning No spawn found with TransitionInfo, Falling back to old spawn selection UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:20.4661844+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Observatory) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:20.4671848+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene Observatory on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:20.4671848+00:00 Log Time to Single load 'Observatory' 1.31 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() Coroutine couldn't be started because the the game object 'Skills Panel(Clone)' is inactive! SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:updateVisuals(Boolean) UIBase:OnCharacterLoaded(CharacterData) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() [ line 893108920] Coroutine couldn't be started because the the game object 'Skills Panel(Clone)' is inactive! SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:updateVisuals(Boolean) UIBase:OnCharacterLoaded(CharacterData) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() [ line 893108920] Coroutine couldn't be started because the the game object 'Skills Panel(Clone)' is inactive! SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:updateVisuals(Boolean) UIBase:OnCharacterLoaded(CharacterData) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() [ line 893108920] Coroutine couldn't be started because the the game object 'Skills Panel(Clone)' is inactive! SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:updateVisuals(Boolean) UIBase:OnCharacterLoaded(CharacterData) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() [ line 893108920] Coroutine couldn't be started because the the game object 'Skills Panel(Clone)' is inactive! SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:updateVisuals(Boolean) UIBase:OnCharacterLoaded(CharacterData) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() [ line 893108920] Unloading 198346 unused Assets to reduce memory usage. Loaded Objects now: 1155931. Total: 354.637000 ms (FindLiveObjects: 50.120000 ms CreateObjectMapping: 52.405500 ms MarkObjects: 216.392000 ms DeleteObjects: 35.719000 ms) 2025-09-17T16:51:21.0397998+00:00 Error [Addressables] Not Preloaded - Object with name: Tolmat Minion 04 VoidDespair wasn't preloaded In Zone Observatory. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:21.0397998+00:00 Error Destination scene '' is not valid! Unable to move actor object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:21.0723281+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-09-17T16:51:21.0723281+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-09-17T16:51:21.0723281+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-09-17T16:51:21.0723281+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-09-17T16:51:21.1416957+00:00 Log unsummon : Tolmat Minion 04 VoidDespair(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:21.1616190+00:00 Log LoadingScreen.OnDisable(Observatory) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:21.1626183+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:32.1711325+00:00 Warning Got 8 lazily-init'd (not-preloaded) pools during scene Observatory! StormSpriteSummonVFX EnergyNoiseParticleSystem ShockwaveOutParticleSystem Void Death vfx 01 NatureCastVFX Basic Player Evade VFX v_Maelstrom MaelstromColdVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.Transitions.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, TransitionFadeType, String, Byte) UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() MapPanel:HandleSubmitInput(SubmitType) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T16:51:32.2202480+00:00 Log LoadingScreen.OnBeforeSceneLoaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.Transitions.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, TransitionFadeType, String, Byte) UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() MapPanel:HandleSubmitInput(SubmitType) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T16:51:32.2202480+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.Transitions.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, TransitionFadeType, String, Byte) UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() MapPanel:HandleSubmitInput(SubmitType) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T16:51:32.2202480+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.Transitions.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, TransitionFadeType, String, Byte) UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() MapPanel:HandleSubmitInput(SubmitType) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T16:51:32.2202480+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.Transitions.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, TransitionFadeType, String, Byte) UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() MapPanel:HandleSubmitInput(SubmitType) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 1 Unused Serialized files (Serialized files now loaded: 402) Unloading 476 unused Assets to reduce memory usage. Loaded Objects now: 1178742. Total: 310.793200 ms (FindLiveObjects: 45.738900 ms CreateObjectMapping: 44.972900 ms MarkObjects: 213.896000 ms DeleteObjects: 6.184800 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 402) 2025-09-17T16:51:33.1994230+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() 2025-09-17T16:51:33.1994230+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() UnloadTime: 12.494300 ms 2025-09-17T16:51:33.2821502+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-09-17T16:51:33.4748261+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-09-17T16:51:33.4758267+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-09-17T16:51:33.5590575+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Networking.Monolith.MonolithNetworkManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:33.5595605+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Networking.Monolith.MonolithNetworkManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:33.5595605+00:00 Warning Missing static network object index for scene 158. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:33.5625694+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:33.5750799+00:00 Log LoadingScreen.OnLocalPlayerInitialized(MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.5750799+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.5750799+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.5760798+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.5760798+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.5760798+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.5760798+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.5770798+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.5770798+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.5770798+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.5865987+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.5865987+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.5875905+00:00 Log Time to Single load 'MonolithHub' 1.42 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:33.6136227+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-09-17T16:51:33.6136227+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-09-17T16:51:33.6136227+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-09-17T16:51:33.6136227+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 1220223. Total: 321.052000 ms (FindLiveObjects: 52.832500 ms CreateObjectMapping: 44.672300 ms MarkObjects: 217.135100 ms DeleteObjects: 6.411500 ms) 2025-09-17T16:51:33.9679256+00:00 Log unsummon : Tolmat Minion 01 AncientOasis02(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() Unloading 2 Unused Serialized files (Serialized files now loaded: 401) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1223303. Total: 332.713700 ms (FindLiveObjects: 51.279600 ms CreateObjectMapping: 44.178900 ms MarkObjects: 231.417400 ms DeleteObjects: 5.836900 ms) 2025-09-17T16:51:34.5761433+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:34.5761433+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:34.5771530+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:34.5771530+00:00 Warning Missing static network object index for scene 58. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:34.5771530+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:34.5771530+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:34.5786656+00:00 Log Time to Additive load 'M_Rest' 1.08 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:34.6289151+00:00 Error [Addressables] Still Loading - Object with name: Tolmat Minion 02 RahyehFactionSwarmer was still being loaded for Zone MonolithHub. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() SummonEntityOnDeath:OnDestroy() 2025-09-17T16:51:34.6310376+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-09-17T16:51:34.7000315+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:34.7000315+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:36.3519058+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithRunsManager:requestRunInfo(TimelineID, Boolean, Int32) MonolithPanelManager:onOpened() MonolithPanelManager:open(TimelineID, Boolean, Int32, Boolean, Int32) OpenMonolithPanelInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) ControllerTargeting:TryTargetInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:51:39.1960142+00:00 Log Processing Monolith RNG, Seed: 46186910 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:InitSeed(EchoWebIsland) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T16:51:39.1980139+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T16:51:39.1990146+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T16:51:39.1990146+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T16:51:40.0456823+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene MonolithHub! Blood Death vfx 01 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T16:51:40.0987608+00:00 Log LoadingScreen.OnBeforeSceneLoaded(WE525, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T16:51:40.0987608+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T16:51:40.1077671+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:40.1077671+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! Unloading 28 Unused Serialized files (Serialized files now loaded: 497) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1294429. Total: 330.337000 ms (FindLiveObjects: 54.096900 ms CreateObjectMapping: 46.614400 ms MarkObjects: 223.515200 ms DeleteObjects: 6.109900 ms) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! 2025-09-17T16:51:43.7775200+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2025-09-17T16:51:43.7798674+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 893115832] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 893116712] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 893116712] 2025-09-17T16:51:43.8001673+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE525' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:43.8031755+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE525' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:43.8031755+00:00 Warning Missing static network object index for scene 347. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:43.8031755+00:00 Log LoadingScreen.OnSceneLoaded(WE525, Additive WE525) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:43.8031755+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:43.8041752+00:00 Log [QA-464852] Changing Active Scene to 'WE525' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:43.8123619+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:43.8129668+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:43.8174770+00:00 Log Environment manager is initialized in the scene: WE525 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 893112808] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 893113688] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 893113688] 2025-09-17T16:51:43.8288488+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE525' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-09-17T16:51:43.8302965+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE525' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 893114536] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 893115416] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 893115416] 2025-09-17T16:51:43.8438318+00:00 Log Time to Additive load 'WE525' 3.80 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:43.8503378+00:00 Log Resetting the reward lists for 0337173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:MovePlayer(PlayerActorSync, MonolithUserLocation, Int32, PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:43.8503378+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) PlayerActorSync:SendSyncTransitionFade(Boolean, TransitionFadeType) d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) TransitionFadeTypeExtensions:BeginFade(TransitionFadeType, PlayerActorSync) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) BaseTransitionService:SameInstanceTransitionToSpawn(UserIdentity, TransitionFadeType, String, String, Byte, Boolean, Boolean) LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:MovePlayer(PlayerActorSync, MonolithUserLocation, Int32, PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-09-17T16:51:43.8513398+00:00 Warning No AutoPoolPreloaderConfiguration found for scene WE525. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-09-17T16:51:43.9371350+00:00 Log [QA-464852] Changing Active Scene to 'WE525' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:43.9431747+00:00 Log LoadingScreen.OnLocalPlayerInitialized(WE525) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:43.9431747+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:43.9441745+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) PlayerActorSync:SendSyncTransitionFade(Boolean, TransitionFadeType) ZoneRestrictedCraftingManager:remove_OnUsesChanged(Action`3) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:43.9441745+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) LE.Networking.Monolith.MonolithNetworkManager:SendEnterFinish(PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:43.9621926+00:00 Log LoadingScreen.OnDisable(WE525) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:43.9631928+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:43.9631928+00:00 Log [QA-464852] Changing Active Scene to 'WE525' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:44.0367893+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:44.0367893+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T16:51:44.0377934+00:00 Log unsummon : Tolmat Minion 02 RahyehFactionSwarmer(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:44.0874650+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T16:51:47.1702305+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:47.1722307+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:47.1722307+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:47.5372965+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:47.5372965+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:47.5372965+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:47.9058270+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:47.9068267+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:47.9068267+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:48.2710449+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:48.2710449+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:48.2720447+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:48.6379603+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:48.6389690+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:48.6394758+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:49.0044698+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:49.0044698+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:49.0054697+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:49.3708708+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:49.3708708+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:49.3718788+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:49.7375993+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:49.7391016+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:49.7391016+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:50.1042262+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:50.1052274+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:50.1052274+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:50.4712139+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:50.4712139+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:50.4722218+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:50.8372302+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:50.8387407+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:50.8387407+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:51.2051139+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:51.2051139+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:51.2051139+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:51.5768438+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:51.5778507+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:51.5778507+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:51.9436426+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:51.9446414+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:51.9446414+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:52.3111221+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:52.3111221+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:52.3121198+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:52.6774596+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:52.6774596+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:51:52.6774596+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Uploading Crash Report 2025-09-17T16:51:52.8100067+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:52.8255218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:52.8434375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:52.8602317+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:52.8767908+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:52.8939173+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:52.9103772+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:52.9274002+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:52.9439278+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:52.9599656+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:52.9769492+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:52.9934698+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.0099958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.0263436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.0431791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.0599084+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.0766074+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.0928840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.1101828+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.1264742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.1434954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.1589065+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.1759675+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.1926322+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.2104013+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.2264260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.2445370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.2610812+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.2778027+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.2938502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.3108976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.3265875+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.3446489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.3606738+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.3772476+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.3927830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.4097560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.4256768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.4432812+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.4599637+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.4768101+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.4929059+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.5104445+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.5259551+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.5438833+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.5598727+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.5769455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.5925474+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.6101395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.6261592+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.6433006+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.6598299+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.6768489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.6924639+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.7099763+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.7263542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.7436194+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.7596644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.7772130+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.7931108+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.8101036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.8264837+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.8435554+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.8591234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.8763197+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.8926499+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.9098748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.9267029+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.9432415+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.9598395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.9770552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:53.9927085+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.0097692+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.0266435+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.0438450+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.0599492+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.0768220+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.0923443+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.1098965+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.1259223+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.1437260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.1597940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.1769492+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.1925710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.2100951+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.2256270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.2431716+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.2599428+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.2770809+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-09-17T16:51:54.2927010+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report Uploading Crash Report Uploading Crash Report 2025-09-17T16:51:54.3097666+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.3262095+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.3436409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.3596740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.3774278+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.3925905+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.4097734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.4258031+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.4435119+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.4598175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.4771549+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.4927201+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.5098496+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.5263563+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.5435130+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.5595988+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.5766070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.5927178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.6109708+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.6258391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.6434693+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.6599895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.6764667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.6929745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.7107035+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.7262580+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.7434075+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.7595922+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.7769663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.7925208+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.8106533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.8261854+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.8431406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.8598872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.8767987+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.8926678+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.9098667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.9263684+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.9432075+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.9597433+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.9770895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:54.9926169+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.0106522+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.0264999+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.0439563+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.0590256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.0765533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.0931388+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.1096904+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.1263327+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.1435261+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.1590500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.1772337+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.1930462+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.2107662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.2263663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.2438071+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.2598655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.2765118+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.2925909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.3107639+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.3263726+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.3441686+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.3597100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.3763957+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.3929749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.4098195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.4258553+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.4438885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.4599954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.4780268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.4925755+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.5111383+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.5260066+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.5442343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.5598483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.5773036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.5924031+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.6100306+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.6265682+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.6436195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.6596241+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.6774635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.6931448+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.7107259+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.7262326+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.7440088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.7598125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.7768712+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.7934296+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:55.8099303+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.4600245+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.4773584+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.4930558+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.5101132+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.5265780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.5441391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.5598643+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.5780101+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.5932568+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.6112435+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.6262556+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.6441449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.6597682+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.6773806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.6936424+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.7106676+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.7263913+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.7439443+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.7599715+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.7779131+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.7934703+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.8109637+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.8264987+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.8434107+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.8599620+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.8773405+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.8928730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.9110971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.9270136+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.9440376+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.9597282+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.9773328+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:51:59.9937359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:00.0111395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:00.0261633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:00.0442570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:00.0602174+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.7109505+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.7268819+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.7442116+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.7597325+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.7772823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.7933323+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.8108578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.8264175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.8434710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.8600360+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.8780532+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.8932221+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.9108937+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.9264976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.9436073+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.9599524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.9774850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:01.9929846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.0109478+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.0265265+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.0447437+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.0598035+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.0777054+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.0935613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.1100955+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.1261799+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.1437466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.1597743+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.1777652+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.1938762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:02.2124147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:04.0273548+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:04.0273548+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:04.0273548+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:04.3938207+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:04.3948203+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:04.3948203+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:04.7608408+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:04.7618406+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:04.7618406+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:07.4290000+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:52:08.9941481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:09.0111724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:09.0275477+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:09.0442185+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:09.0598669+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:09.0776849+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:09.0933260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:09.1109864+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:09.1269975+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:09.1445791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:09.1600997+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:11.9275003+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:13.2445724+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:13.4293229+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:52:13.4777187+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:14.3622202+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:14.5775659+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:15.0450864+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:15.7121643+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:16.0299033+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:16.0465014+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:16.0626030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:16.0802507+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:16.0962775+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:16.1133570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:16.1293211+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:16.2130836+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:16.6831767+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:17.2327129+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:17.2337127+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:17.2865906+00:00 Error MenuIndicatorsManager: Does not implement active check for notification type ChampionSpawned. at MenuIndicatorsManager#IsIndicatorsPanelActive:96 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) MenuIndicatorsManager:IsIndicatorsPanelActive(NotificationType) MenuIndicatorsManager:SetIndicatorActive(NotificationType) PlayerActorSync:ReceiveTriggerNotification(NotificationType, Byte[]) PlayerActorSync:SendTriggerNotification(NotificationType, Byte[]) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerFinder:iterateAllPlayers(Action`1) WovenEchoTimeTravelArena:OnActorInitialised(Actor) 2025-09-17T16:52:17.4487872+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:17.4562993+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.4678943+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.4850695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.5010655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.5190983+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.5343098+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.5523800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.5674135+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.5856221+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.6011700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.6187111+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.6347484+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.6519465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.6676577+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.6857159+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.7017536+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.7187168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.7342710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.7528633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.7674905+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.7850379+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.8011407+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.8181669+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.8347022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.8517852+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.8673330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.8848643+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.8878623+00:00 Error DestroyOnVisualsDeath on Ember Meteor Event Mod VFX(Clone) could not find an ActorVisuals reference on sync . findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-09-17T16:52:17.9008853+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.9187941+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.9349810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.9522918+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.9673198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:17.9846471+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.0012210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.0187368+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.0347663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.0523749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.0674041+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.0849277+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.1018709+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.1188784+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.1344221+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.1519854+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.1681175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.1847939+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.2018697+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.2175949+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.2347818+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.2524006+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.2674189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.2849647+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.3009768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.3191065+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.3347889+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.3518841+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.3673125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.3858256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.4008402+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.4175897+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:18.4331060+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:20.1672256+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:52:20.1697473+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:52:20.4171625+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:21.4850480+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:21.5013426+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:21.5174471+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:21.5339733+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:21.5521616+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:21.5672137+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:21.5848940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:21.6006367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:21.6188525+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:21.6353004+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:21.9367210+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:52:22.8513430+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:23.2868347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:23.3013592+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:23.3188962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:23.3354574+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:23.3524856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:23.3690442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:23.3858169+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:23.9023974+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:24.0349872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.0525271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.0550453+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.0688456+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.0861742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.1023982+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.1190501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.1350801+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.1527550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.1673950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.1702676+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:24.1863555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.2018877+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.2200386+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:24.2524644+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:24.5035057+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.5200217+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.5365224+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.5526330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.5696943+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.5864446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.6035047+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.6199829+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.6376127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.6526624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.6698505+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:24.6860809+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:24.8524763+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.8698713+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.8859192+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.9037275+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.9198976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.9372965+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.9535359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.9697700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:24.9860617+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:25.0037788+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:25.0198249+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:25.6865226+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:25.9887871+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.0064197+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.0224490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.0400745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.0556505+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.0726200+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.0890765+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.1063648+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.1216399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.1397431+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.1553443+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.1736371+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.1887433+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.2063263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.2223908+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.2390885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.2551618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.2726544+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.2886944+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:26.4219094+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:26.5728301+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.5888633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.6068036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.6223279+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.6402638+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.6560373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.6727214+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.6890564+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.7067131+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:26.7222303+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:27.2569413+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:27.2579412+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:27.2584441+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:27.6241778+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:27.6241778+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:27.6251859+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:27.9421149+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:52:27.9909470+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:27.9909470+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:27.9909470+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:28.3576196+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:28.3576196+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:28.3586281+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:28.4065312+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:28.9422999+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:28.9584189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:28.9755113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:28.9915216+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.0091254+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.0247967+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.0422643+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.0586108+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.0757530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.0923185+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.1087207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.1258231+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.1423978+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.1586522+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.1754796+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.1912577+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.2090508+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.2246132+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.2422211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.2577844+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.2753365+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.2920405+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.3086707+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.3247858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.3423148+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.3573236+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.3754098+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.3914548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.4091225+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.4247449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.4424538+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.4582858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.4753364+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.4913727+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.5090155+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.5245035+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.5424779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.5579965+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.5755604+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.5913535+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.6086728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.6247950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.6423300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.6573548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.6753260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.6914149+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:29.7419970+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:29.9434175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.9589669+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.9760040+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:29.9923311+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.0100534+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.0255733+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.0432906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.0589803+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.0762684+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.0924646+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.1101844+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.1255742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.1430884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.1590492+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:30.1772410+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:30.1952516+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:30.4943134+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.5118696+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.5274404+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.5454500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.5608172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.5788567+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.5943850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.6120520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:30.6274566+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:30.9953571+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:30.9963598+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:30.9963598+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:31.2107425+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) 2025-09-17T16:52:31.4619792+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:31.4629868+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:31.4629868+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:31.8314873+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:31.8314873+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:31.8324882+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:32.0474256+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:32.0549530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:32.0841015+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at State.exit () [0x00000] in <00000000000000000000000000000000>:0 at MovingPlayerThumbstick.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:32.8652339+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:32.8823168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:32.8986546+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:32.9154824+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:32.9313138+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:32.9488624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:32.9652204+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:32.9824975+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:32.9979931+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:33.0157029+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:33.0313454+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:33.0652233+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:33.8828033+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:33.8988918+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:33.9170623+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:33.9315418+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:33.9489163+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:33.9650569+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:33.9825855+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:34.0320134+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:34.6169496+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:34.6333898+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:34.6497068+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:34.6667190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:34.6836181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:34.6996300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:34.7166419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:34.7324929+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:34.7506443+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:35.0996927+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:35.1679922+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.1855156+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.2010429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.2190795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.2346052+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.2522325+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:35.3012433+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:35.7030352+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.7187891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.7368172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.7521563+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.7701266+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.7855517+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.8034362+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.8190427+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:35.8365714+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:36.1032772+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:36.2055152+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.2216500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.2374122+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.2547207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.2720953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.2876892+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.3055668+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.3211874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.3389035+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:36.3876462+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:36.4576969+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:52:36.6887378+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.7057505+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.7214766+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.7387160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.7547538+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.7723288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.7887399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.8058293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.8213999+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.8389490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.8551212+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.8723027+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:36.8872158+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:37.2567231+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:37.2567231+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:37.2577228+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:37.6233859+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:37.6233859+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:37.6243947+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:37.9896947+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:37.9906959+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:37.9906959+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:38.1060417+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:38.7755621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.7915880+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.8076365+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.8243585+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.8420555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.8577871+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.8759631+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.8908663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.9090411+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.9249144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.9412770+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.9573311+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.9753749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:38.9911422+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.0075248+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.0243533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.0419126+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.0579440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.0760372+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.0909218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.1094395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.1249807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.1421633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.1577027+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.1755666+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.1906386+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.2088118+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.2247990+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.2417395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.2573460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.2751982+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.2912044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.3089849+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.3242672+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.3426146+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.3577229+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.3751639+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.3911828+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.4088551+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.4248082+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.4417134+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.4572468+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.4752326+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:39.4905949+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:40.0100416+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:40.0110501+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:40.0110501+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:40.3771123+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:40.3771123+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:40.3771123+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:40.7440134+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:40.7440134+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:40.7450110+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:40.7764180+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:42.2164881+00:00 Error v_StormCrow (Clone) in DontDestroyOnLoad has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-09-17T16:52:42.4645754+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:52:42.5128863+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.5288994+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.5467546+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.5624084+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.5798010+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.5957571+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.6139090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.6289381+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.6459794+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.6615085+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.6799966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.6950655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.7126494+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.7290906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.7461510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.7616821+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.7797862+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.7957982+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.8129677+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.8288732+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.8467566+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.8622032+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.8801100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.8954043+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.9121521+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.9290645+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.9459752+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.9626198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.9790919+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:42.9956661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:43.0125521+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:43.0291241+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:43.0462137+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:43.0618038+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:43.0799142+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:43.0957706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:43.1139939+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:43.1291269+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:43.1464240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:43.1624955+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:43.1797394+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:43.4959536+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:43.4969536+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:43.4969536+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:52:43.8631453+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:43.8641453+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:43.8641453+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:52:44.0618920+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:45.6987098+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.7164164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.7314813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.7497118+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.7647852+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.7824106+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.7987271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.8165558+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.8321923+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.8497289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.8647516+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.8823438+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.8988814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.9164097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.9315118+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.9490514+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.9647489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.9825188+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:45.9987021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.0159120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.0325749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.0496892+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.0654619+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.0824965+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.0990339+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.1162437+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.1322689+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.1490922+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.1651868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.1832512+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.1988675+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.2156306+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.2322308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.2488128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.2652693+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.2823331+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.2988728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.3153983+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.3314333+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.3489484+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.3649640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.3825875+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.3983117+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.4157558+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.4313240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.4499755+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.4657158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.4823360+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.4980101+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.5155275+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.5317199+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:46.5497457+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:46.7853833+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.8019082+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.8189538+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.8346900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.8530039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.8675699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.8856322+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.9016540+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.9188164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.9345153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.9523140+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.9675061+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:46.9865288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.0013451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.0193730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.0351762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.0521340+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.0678370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.0855264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.1020571+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.1189961+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.1345011+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.1522078+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.1678651+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.1865632+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.2018467+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.2189764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.2345069+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.2521144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.2686605+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.2851614+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.3015139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.3189977+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.3345806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.3524127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.3681056+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.3855720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.4011908+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.4187113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.4352504+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.4523947+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.4679277+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.4864300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.5018562+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.5190061+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.5354528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.5519878+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.5687460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.5862803+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.6013113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.6189735+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.6350318+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.6521519+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.6686694+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.6856637+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.7012715+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.7190508+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.7346180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.7526100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.7679974+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.7856329+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.8022120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.8190057+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.8345644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.8525967+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:47.8680001+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:47.8855550+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:48.2724737+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.2883428+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.3064593+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.3219944+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.3388455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.3545984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.3723536+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.3889342+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.4059290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.4214789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.4387483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.4555030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.4731152+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.4876616+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.5061810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.5222167+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.5390740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.5554450+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.5725401+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.5881491+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.6069096+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.6213863+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.6399061+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.6549364+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.6726015+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.6887634+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.7055846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.7221468+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.7388686+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.7551154+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.7731474+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.7885253+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.8065677+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.8215689+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.8398177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.8553941+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.8725001+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.8879989+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.9063203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.9223663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.9387226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.9546971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:48.9734130+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:49.0875934+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:49.2582240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at SummonEntityOnDeath.AwaitPreloadAndSummonAsync (System.Threading.CancellationToken ct) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAnyPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise+<>c.<.ctor>b__2_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadAssetAsyncInternal (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise:TryInvokeContinuation(WhenAnyPromise, Awaiter&, Int32) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.AssetManagement.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-09-17T16:52:49.2582240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_gameObject () [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath.AwaitPreloadAndSummonAsync (System.Threading.CancellationToken ct) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAnyPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise+<>c.<.ctor>b__2_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadAssetAsyncInternal (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise:TryInvokeContinuation(WhenAnyPromise, Awaiter&, Int32) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.AssetManagement.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-09-17T16:52:49.9902271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.0079342+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.0242953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.0413733+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.0571450+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.0750380+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.0900901+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.1081488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.1237037+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.1422382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.1572526+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.1741661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.1902003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.2081263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.2236560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.2412470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.2568199+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.2752482+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.2903387+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.3075696+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.3236466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.3418947+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.3575259+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.3749184+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.3759202+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:50.3769197+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:50.3769197+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:50.3904570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.4080645+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.4236003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.4413502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.4569174+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.4745847+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.4908972+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.5079405+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.5243500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.5424429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.5574607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.5754910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.5912195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:50.6087441+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:50.6243721+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:50.9790172+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:52:51.5432373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.5599032+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.5768730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.5925028+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.6102882+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.6263022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.6438494+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.6593845+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.6770058+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.6930386+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.7110833+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.7261200+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.7441674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.7597044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.7767844+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.7939309+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.8110352+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.8259313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.8437228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.8599448+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.8768092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.8923979+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.9106910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.9258467+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.9435565+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.9600691+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.9770894+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:51.9932612+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.0099125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.0257091+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.0435231+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.0600180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.0765061+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.0925932+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.1099747+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.1265593+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.1442197+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.1592704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.1768140+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.1932380+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.2098203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.2258393+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.2435267+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.2588284+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.2765874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.2926441+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.3099261+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.3259543+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.3433324+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.3598565+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.3766483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.3926885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.4097368+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.4264359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.4445483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.4595881+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.4766320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.4931682+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.5111126+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.5265924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.5433305+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.5598488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.5767860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.5933219+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.6106949+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.6259443+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.6434680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.6590116+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.6766523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.6931776+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.7102856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.7263036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.7433348+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.7599444+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.7770833+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.7931687+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.8100608+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.8267145+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.8435157+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.8590518+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.8764810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.8925518+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.9108052+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.9260696+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.9435884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.9587735+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.9769348+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:52.9924695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.0106993+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:53.0265967+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:53.1275485+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:53.1290634+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:53.1290634+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:53.3602453+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.3778722+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.3944011+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.4108181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.4268655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.4442419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.4602696+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.4781009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.4936528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.4946528+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:53.4956527+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:53.4956527+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:53.5111772+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.5274889+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.5445730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.5601451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.5778787+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.5936084+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.6108639+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.6268756+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.6446748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.6612850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.6778221+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.6934038+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.7109587+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.7275328+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:53.7450640+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:55.1119789+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:55.1488156+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:55.1498226+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:55.1498226+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:56.5306928+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.5472205+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.5642073+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.5807826+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.5973186+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.6294206+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.6409427+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.6689699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.6864961+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.7025272+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.7200479+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.7358935+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.7534736+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.7690218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.7860934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.8026950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.8201764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.8354191+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.8549498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.8689704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.8869894+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.9021622+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.9197603+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.9352832+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.9533876+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.9687591+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.9862953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:56.9888064+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:52:57.0023466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:57.0200519+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:57.0359861+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:57.0534764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:57.0691984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:57.0864505+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:57.1020713+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:57.1200653+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:57.1360860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:57.1533614+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:57.1690372+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:57.1862508+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:58.5734733+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.5890577+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.6057873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.6216772+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.6407820+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.6552594+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.6732232+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.6890222+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.7068896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.7224150+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.7396230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.7556513+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.7730799+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.7886336+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.8067966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.8225481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.8398936+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.8558164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.8744654+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.8889996+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.9069246+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.9215719+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.9396564+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.9551291+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.9734689+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:58.9890145+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.0056838+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.0216646+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.0396792+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.0550473+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.0725178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.0890378+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.1062378+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.1220629+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.1389831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.1555213+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:59.2734645+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:52:59.4079434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.4244720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.4415017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.4570210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.4745512+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.4912082+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.5080236+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.5240388+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.5416125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.5571320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.5751931+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:52:59.5913703+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:52:59.7436162+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:59.7446165+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:52:59.7446165+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:00.1096919+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:00.1106947+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:00.1106947+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:00.4810376+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:00.4820440+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:00.4820440+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:00.8469511+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:00.8479508+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:00.8479508+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:01.2145096+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:01.2145096+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:01.2145096+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:01.5808092+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:01.5818083+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:01.5818083+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:01.9127460+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:01.9504634+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:01.9514693+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:01.9514693+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:02.5823417+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:02.5979506+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:02.6153191+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:02.6495057+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:03.4352711+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:03.4524497+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:03.4675877+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:03.4847116+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:03.5013414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:03.5189766+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:03.5354193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:03.5529521+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:03.9368278+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:03.9368278+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:03.9378365+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:04.2696790+00:00 Log unsummon : Time Beast Summoned(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:04.5368585+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:04.5378581+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:04.5378581+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:05.0867873+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:05.3393229+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:05.3553808+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:05.3724155+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:05.3874462+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:05.4052640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:05.4212909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:05.4388297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:05.4547416+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:05.4723533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:05.4874131+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:05.5089452+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:53:06.3879932+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:06.6222451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:06.6398564+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:06.6558663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:06.6727871+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:06.6890363+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:06.7063518+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:06.7224021+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:06.7399329+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:07.0079614+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:07.0239998+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:07.0409823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:07.0574466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:07.0741704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:07.0900613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:07.1076132+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:07.1236513+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:07.1412166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:07.1567537+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:07.1746784+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:07.4420041+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:07.4430122+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:07.4430122+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:07.7411125+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:08.2588313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:08.2760883+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:08.2918814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:08.3095260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:08.3253632+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:08.3430771+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:08.3591655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:08.3764995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:08.3921525+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:08.4101416+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:08.4261619+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:08.7768038+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:08.9944590+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:09.0114667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:09.0280066+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:09.0445729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:09.0604776+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:09.0778778+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:09.0944823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:09.1113083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:09.1269430+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:09.1447780+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:09.4798062+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:09.4798062+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:09.4808122+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:09.8798840+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:09.8798840+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:09.8798840+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:09.9780538+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:10.5798042+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:10.5963409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:10.6139039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:10.6294399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:10.6479978+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:10.6635280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:10.6814973+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:10.6970175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:10.7147296+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:10.7297640+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:11.1643711+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:11.1643711+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:11.1653783+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:11.2145102+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:11.5209799+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:53:11.5676889+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:11.5852397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:11.6013354+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:11.6188643+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:11.7218315+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_gameObject () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.GetOrAddComponent[T] (UnityEngine.Component component) [0x00000] in <00000000000000000000000000000000>:0 at MaelstromMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo, System.Single extraProjectileDelay, AbilityID abilityIdThatCreateThisAbility, System.Boolean useCastPointAsLastPositionAlignment, UnityEngine.Vector3 castPoint) [0x00000] in <00000000000000000000000000000000>:0 at MaelstromMutator.OnMutatorUpdate (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at AbilityMutatorManager.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) MaelstromMutator:OnMutatorUpdate(Single) AbilityMutatorManager:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:11.7218315+00:00 Error constructAbilityObject failed during post-creation: Maelstrom True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) MaelstromMutator:OnMutatorUpdate(Single) AbilityMutatorManager:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:11.7675000+00:00 Error no alignment manager or alignment on Maelstrom(Clone) while trying to perform a hit on Osprix Zealot(Clone) at HitDetector#hitActor:401 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) HitDetector:hitActor(Actor) MaelstromMutator:OnMutatorUpdate(Single) AbilityMutatorManager:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:11.9688855+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:11.9698889+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:11.9698889+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:12.3359683+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:12.3369761+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:12.3369761+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:12.4346800+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:12.5700685+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:12.8691046+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:12.8866544+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:12.9024397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:12.9200334+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:12.9357143+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:12.9532686+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:12.9688283+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:12.9856712+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:13.0018816+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:13.4035864+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:13.4045944+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:13.4045944+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:13.8525594+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:13.8600643+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:13.8600643+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:13.8610640+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:14.4761654+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:14.4922218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:14.5093788+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:14.5254112+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:14.5434390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:14.5581328+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:14.5756436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:14.5912218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:14.6088523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:14.6253258+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:14.6425555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:14.6579106+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:14.9935915+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:14.9935915+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:14.9935915+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:15.4263468+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:15.4273548+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:15.4273548+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:15.4765226+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:16.1290910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:16.1456693+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:16.1626578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:16.1797534+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:16.1947670+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:16.2136083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:16.2288128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:16.2461750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:16.2616056+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:16.2796258+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:16.2950482+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:16.3126274+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:16.6297532+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:16.6307535+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:16.6307535+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:17.1471124+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:17.1481122+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:17.1481122+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:17.2288833+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:18.2780791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:18.2940981+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:18.3117307+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:18.3278587+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:18.3449467+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:18.3614099+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:18.3774270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:18.3939542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:18.4115049+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:18.4272119+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:18.8796832+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:18.8806844+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:18.8806844+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:19.2462955+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:19.2472872+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:19.2472872+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:53:19.6626100+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:19.6626100+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:19.6626100+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:53:19.7449085+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:20.0310389+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:53:20.6624341+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:20.6799525+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:20.6965275+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:20.7139120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:20.7302197+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:20.7475524+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:21.1152760+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:21.1152760+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:21.1152760+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:53:21.4820440+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:21.4820440+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:21.4830518+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:53:22.2478893+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:22.2494006+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:22.2494006+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:53:22.6955771+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:24.2474111+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:24.2634455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:24.2809633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:24.2970131+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:24.4828340+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:24.4828340+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:24.4838360+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:24.8140010+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:25.7317685+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.7503505+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.7653679+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.7834300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.7989406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.8164728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.8314954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.8497153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.8658144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.8833902+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.8989262+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.9159899+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.9323345+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.9498594+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.9656100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.9826319+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:25.9979226+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:26.0167194+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:26.0367293+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:53:26.4513215+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.4681059+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.4856750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.5012428+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.5187786+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.5343252+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.5514933+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.5675226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.5855604+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.6002302+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:26.7187900+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:26.8370124+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.8528414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.8702623+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.8861628+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.9037127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.9200726+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.9376165+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.9534958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:26.9704664+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:27.3213335+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:27.3213335+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:27.3223318+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:27.3387368+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:27.8236938+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:27.8407435+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:27.8563993+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:27.8739615+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:27.8899904+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:27.9073427+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:27.9228765+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:27.9409786+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:27.9559852+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:27.9745150+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:28.4922751+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:28.5100378+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:28.5255286+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:28.5430062+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:28.5590433+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:28.5922765+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:29.1266638+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:29.1442013+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:29.1598562+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:29.1768649+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:29.1930193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:29.2108984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:29.2257888+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:29.2441754+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:29.2589257+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:29.2767896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:29.2923356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:29.3109868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:29.3255300+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:29.9118747+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:29.9128716+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:29.9128716+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:29.9775760+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:30.1478021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:30.3460720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:30.3614789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:30.3790268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:30.3950422+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:30.5289083+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:30.5831751+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:30.5831751+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:30.5841764+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:53:30.8819823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:30.8969917+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:30.9154350+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:30.9304580+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:31.0655592+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:31.0655592+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:31.0665589+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:53:31.4325172+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:31.4325172+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:31.4325172+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:53:31.4645804+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:32.3846740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:32.3997900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:32.4172022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:32.4332280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:32.4510252+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:32.4665596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:32.4844398+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:32.5010308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:32.5180684+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:32.5333800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:32.5511465+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:32.5668646+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:33.2354345+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:33.2524892+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:33.2687674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:33.2867800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:33.3021891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:33.3201161+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:33.3354043+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:33.3525088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:33.3680502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:33.3866051+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:33.4021358+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:34.0866001+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:34.1048032+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:34.1197857+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:34.1373262+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:34.1532944+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:34.1713131+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:34.1863550+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:34.4881403+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:34.4891381+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:34.4891381+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:34.5558653+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:53:34.8551552+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:34.8551552+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:34.8561547+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:35.0867181+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:35.0988003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:36.3601717+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:36.3788114+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:36.3933375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:36.4116173+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:36.4275110+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:36.4454759+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:36.4601716+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:36.4774894+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:36.8275808+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:36.8290889+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:36.8290889+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:37.3127332+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:37.3127332+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:37.3137332+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:37.6452188+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:38.4978754+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:38.5152461+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:38.6662855+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:38.6672856+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:38.6672856+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:53:39.0331071+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:39.0341066+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:39.0341066+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:53:39.3992459+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:39.4002514+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:39.4002514+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:53:39.6980369+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:39.7670671+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:39.7680669+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:39.7680669+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:53:40.5531508+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:53:40.6000184+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:40.6165584+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:40.6323666+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:40.6501740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:40.6657375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:40.6835500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:40.6998203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:40.7165614+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:40.7324794+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:41.1336850+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:41.1346925+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:41.1346925+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:41.4662367+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:41.5033366+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:41.5043382+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:41.5043382+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:42.4859218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.5024495+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.5200924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.5350613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.5530798+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.5687920+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.6535779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.6690900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.6859120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.7019339+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.7200632+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.7357496+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.7534506+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.7690363+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.7860545+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:42.8025611+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) MoveCreatorRelativeToSceneLocations:MoveNonPlayerActor(Actor, Vector3) MoveCreatorRelativeToSceneLocations:move() [ line 893118072] "SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination(Vector3) MoveCreatorRelativeToSceneLocations:MoveNonPlayerActor(Actor, Vector3) MoveCreatorRelativeToSceneLocations:move() [ line 893118248] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) MoveCreatorRelativeToSceneLocations:MoveNonPlayerActor(Actor, Vector3) MoveCreatorRelativeToSceneLocations:move() [ line 893118072] "SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination(Vector3) MoveCreatorRelativeToSceneLocations:MoveNonPlayerActor(Actor, Vector3) MoveCreatorRelativeToSceneLocations:move() [ line 893118248] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) MoveCreatorRelativeToSceneLocations:MoveNonPlayerActor(Actor, Vector3) MoveCreatorRelativeToSceneLocations:move() [ line 893118072] "SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination(Vector3) MoveCreatorRelativeToSceneLocations:MoveNonPlayerActor(Actor, Vector3) MoveCreatorRelativeToSceneLocations:move() [ line 893118248] 2025-09-17T16:53:43.4800930+00:00 Warning No detachment tracker for :: WE525\offset UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:53:45.0211389+00:00 Warning No detachment tracker for :: WE525\offset UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:53:51.6030379+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:51.6213728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:51.6360748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:51.6541463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:51.6698137+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:51.6872599+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:51.7028007+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:51.7209233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:51.7369081+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:51.7542411+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:51.7702587+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:51.7872941+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:51.8537266+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:52.0389720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.0567046+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.0722415+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.0897734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.1056912+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.1233795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.1391497+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.1561610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.1717363+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.1891145+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.2058004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.2226599+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.2390369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.2564741+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.2719637+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.2900695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.3051072+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.3227178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.3390465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.3560900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.3716729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.3900355+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.4058577+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.4227948+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.4388984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.4568686+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.4726026+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.4899678+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.5052777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.5224227+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.5389690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.5567528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.5722893+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.5898187+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.6050305+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:52.6226504+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:52.6567333+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:53.0933410+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:53.1088981+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:53.1264315+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:53.1423307+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:53.1598796+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:53.1748801+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:53.1924129+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:53.2090597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:53.2260914+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:53.4935403+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:53.4945481+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:53.4945481+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:53.8604035+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:53.8614070+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:53.8614070+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:54.2266550+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:54.2276620+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:54.2276620+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:54.6437453+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:54.6437453+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:54.6447453+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:54.9779971+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:53:55.0100091+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:55.0100091+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:55.0110149+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:55.3769392+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:55.3769392+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:55.3779393+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:55.6757604+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:53:55.6822829+00:00 Log unsummon : Time Beast Summoned(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:55.7457777+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:55.7467788+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:55.7467788+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:53:55.8951954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:55.9107553+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:55.9289745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:55.9440629+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:55.9624207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:55.9789607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:55.9819638+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:55.9969799+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.0113438+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.0299195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.0453572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.0634228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.0774645+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.0957528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.1118332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.1289923+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.1445891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.1626084+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.1776502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.1956943+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.2108337+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.2290870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.3288462+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.3442088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.3614125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.3774784+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.3957900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.4114242+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.4289643+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.4445522+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.6625922+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.6777728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.6953318+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.7109022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.7292022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:56.7447494+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:57.5445194+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:57.5618875+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:57.5775037+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:57.5958184+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:57.6117167+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:57.6290059+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:57.6449471+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:57.6620577+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:57.6776596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:57.6950147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:57.7115731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:57.7287884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.0112981+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.0289541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.0446094+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.0616160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.0776737+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.0958919+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.1109564+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.1291128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.1448288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.1619981+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.1780073+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.1959300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.2114714+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.2290054+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.2441195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.2624947+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.2775555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.2958966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.4773973+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.4951646+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.5112820+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.5288282+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.5448649+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.5620460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.5781766+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.5959585+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.6115795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.6287210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.6450488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.6625947+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:58.6776394+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.4774781+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.4960139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.5115924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.5291467+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.5451501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.5626251+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.5776538+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.5956959+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.6116704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.6291874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.6443640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.6629102+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.6778643+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:53:59.6953903+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:53:59.7110665+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:00.4542063+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:00.4700954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:00.4876482+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:00.5037031+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:00.5211962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:00.5370091+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:00.5540211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:00.5699378+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:00.5874413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:01.0218696+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:01.0372166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:01.0549698+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:01.0699826+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:01.0880409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:01.1031315+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:01.1208492+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:01.1372726+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:01.1548701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:01.1698618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:01.1878767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.3872747+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.4032548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.4217806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.4373402+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.4543150+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.4699463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.4874578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.5032153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.5212406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.5365991+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.5541332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.5701498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.9033692+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.9207502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.9373048+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.9542313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.9700606+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:02.9874971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:03.0031394+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:03.0208887+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:03.0368048+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:03.0537905+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:03.0703323+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:03.0873871+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:03.1039674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:03.1207564+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:03.1371034+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:03.1546220+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:03.1701534+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:03.1871908+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:03.5229873+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:03.5229873+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:03.5239875+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:03.8889853+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:03.8899891+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:03.8899891+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:04.2559302+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:04.2559302+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:04.2569315+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:04.6231791+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:04.6241785+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:04.6241785+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:04.9897935+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:04.9897935+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:04.9897935+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:05.0542110+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:05.5267737+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:54:06.2408088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.2575129+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.2741342+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.2917192+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.3071121+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.3241946+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:06.3397746+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:06.6432110+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.6602667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.6757662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.6940842+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.7090928+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.7275187+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.7425196+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.7601754+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:06.7767103+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:07.0441359+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:07.0451348+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:07.0451348+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:07.3934505+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:07.4140049+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:07.4150129+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:07.4150129+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:09.5465304+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:09.5648535+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:09.5801164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:09.5976712+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:09.6133169+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:09.6309768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:09.6465281+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:09.6634984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:09.6788119+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:09.9988806+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:09.9993853+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:09.9993853+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:10.3656819+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:10.3656819+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:10.3666893+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:10.7319837+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:10.7319837+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:10.7334944+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:11.1003745+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:11.1003745+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:11.1013741+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:11.4653504+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:11.4728887+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:11.4728887+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:11.4728887+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:12.4727468+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:12.4908544+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:12.5056612+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:12.5236840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:12.5382475+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:12.5568722+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:12.5724459+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:12.5900406+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:12.8922415+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:12.8922415+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:12.8922415+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:13.2606824+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:13.2606824+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:13.2616833+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:13.6288342+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:13.6293394+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:13.6293394+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:13.9422330+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:13.9981565+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:13.9991570+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:13.9991570+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:14.8154725+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:54:15.0316207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:15.0462270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:15.0649206+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:15.0802852+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:15.0972966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:15.1135447+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:15.1309227+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:15.1461280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:15.1650667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:15.1801297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:15.1977358+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:15.4816541+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:15.4816541+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:15.4826544+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:15.8481638+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:15.8491633+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:15.8496685+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:16.2146621+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:16.2156619+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:16.2156619+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:16.5469152+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:16.5849934+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:16.5859950+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:16.5859950+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:17.7170986+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:17.7350329+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:17.7502211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:17.7687479+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:17.7837816+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:17.8022021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:17.8173602+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:17.8348953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:17.8500092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:17.8672754+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:18.0858751+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:18.0868822+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:18.0868822+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:18.4525479+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:18.4535479+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:18.4535479+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:18.8199410+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:18.8199410+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:18.8209341+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:19.1865675+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:19.1865675+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:19.1875648+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:19.5534172+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:19.5534172+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:19.5534172+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:19.9200858+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:19.9200858+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:19.9210912+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:20.2865353+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:20.2875432+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:20.2875432+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:20.6534710+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:20.6534710+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:20.6544660+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:20.9200699+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:22.1488128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:22.1671378+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:22.1816807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:22.1998695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:22.2144177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:22.2329764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:22.2480432+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:22.2661748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:22.2817095+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:22.5345081+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:22.5355152+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:22.5355152+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:22.8158048+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:22.9044560+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:22.9044560+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:22.9054479+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:22.9707070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:22.9857411+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:23.0034125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:23.0189395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:23.0366880+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:23.0522444+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:23.0707812+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:23.0858003+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:23.2708853+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:23.2718856+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:23.2718856+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:54:23.4526032+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:23.5072203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:23.5887115+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:23.6052236+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:23.6229768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:23.6378636+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:23.6564320+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:25.2262684+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:25.2417945+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:25.2590977+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:25.2750280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:25.2927012+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:25.3072668+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:25.3267977+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:25.3418969+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:25.3599467+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:25.3745600+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:25.3932723+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:25.4072852+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:25.5942377+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:25.5952446+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:25.5952446+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:25.9622776+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:25.9622776+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:25.9632773+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:26.3291466+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:26.3301548+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:26.3301548+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:26.3773310+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:27.8672898+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:27.8823626+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:27.9009130+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:27.9154808+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:27.9332586+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:27.9489301+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:27.9674429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:27.9820932+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:28.0009839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:28.0159949+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:28.0340512+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:28.3020396+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:28.3030472+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:28.3030472+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:28.6680888+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:28.6690885+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:28.6695931+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:29.0354958+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:29.0364957+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:29.0364957+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:29.4028606+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:29.4028606+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:29.4028606+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:29.7701510+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:29.7711502+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:29.7711502+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:29.9174035+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:31.2911624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:31.3055602+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:31.3240957+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:31.3398877+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:31.3580200+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:31.3734736+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:31.3910235+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:31.4066268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:31.4241530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:31.4390837+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:31.6590376+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:31.6595419+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:31.6595419+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:32.0264576+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:32.0274658+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:32.0274658+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:32.2263916+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:32.2675303+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:34.1987109+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:34.2142622+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:34.2322868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:34.2473111+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:34.2653930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:34.2814343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:34.2999630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:34.3139769+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:34.6673709+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:34.6673709+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:34.6688948+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:34.9675668+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:35.0398105+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:35.0398105+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:35.0408118+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:36.7044376+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:36.7229866+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:36.7376296+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:36.7561534+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:36.7711824+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:36.7892223+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:36.8052517+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:36.8227945+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:36.8375069+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:37.1244264+00:00 Log unsummon : Time Beast Summoned(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:37.1582590+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:37.1588276+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:37.1588276+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:54:37.2254216+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:54:37.5248567+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:37.5248567+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:37.5248567+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:54:37.7901760+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:37.8957800+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:37.8967885+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:37.8967885+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:54:39.0767545+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:39.0957861+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:39.1102481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:39.1289331+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:39.1444752+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:39.1610184+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:39.1767175+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:39.4298718+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:39.4298718+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:39.4308720+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:39.7973202+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:39.7973202+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:39.7973202+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:40.1626646+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:40.1636642+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:40.1636642+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:40.5298814+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:40.5298814+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:40.5308812+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:40.8963191+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:40.8973208+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:40.8973208+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:41.2640464+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:41.2640464+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:41.2640464+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:41.3618869+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:41.8021327+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:54:42.3155405+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:42.3324017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:42.3476013+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:42.3659541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:42.3819332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:42.3991125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:42.4148199+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:42.4329421+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:42.7163022+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:42.7173103+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:42.7173103+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:43.0824168+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:43.0834242+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:43.0834242+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:43.4502859+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:43.4502859+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:43.4502859+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:43.8266799+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:43.8276884+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:43.8276884+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:43.9407794+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:44.0114650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:44.0300125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:44.0449568+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:44.0626129+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:44.0646144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:44.0775705+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:44.0965585+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:44.1112601+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:44.1780421+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:45.3825524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:45.4011038+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:45.4158817+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:45.4339331+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:45.4489591+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:45.4665903+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:45.4831608+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:45.5004648+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:45.5164765+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:45.7371959+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:45.7371959+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:45.7381889+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:46.1040082+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:46.1040082+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:46.1050105+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:46.4688803+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:54:46.4718885+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:46.4718885+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:46.4728952+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:46.8373855+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:46.8373855+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:46.8388940+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:47.0874125+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) 2025-09-17T16:54:47.2044957+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:47.2044957+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:47.2055035+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:47.4701265+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:48.4400585+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.4573822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.4734868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.4912026+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.5062257+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.5242610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.5397305+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.5581690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.5727281+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.5902751+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:48.6067869+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:48.7289211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.7439457+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.7617705+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.7773193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.7944547+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.8100178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.8288347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.8439380+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:48.8619708+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:49.2317529+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:49.2317529+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:49.2317529+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:49.5988100+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:49.5993149+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:49.5993149+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:49.8310548+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:51.6369701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:51.6525504+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:51.6706089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:51.6861549+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:51.7044359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:51.7188805+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:51.7368119+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:51.7524905+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:51.7698014+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:51.7853170+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:52.0382230+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:52.0397277+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:52.0397277+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:52.4041804+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:52.4051877+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:52.4051877+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:52.7707283+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:52.7707283+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:52.7722345+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:53.1377938+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:53.1377938+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:53.1387939+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:53.1433008+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:54:53.5041570+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:53.5051574+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:53.5051574+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:53.6547261+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:53.7456228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:54.7769213+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:54.7944834+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:54.8100402+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:54.8280649+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:54.8436146+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:54.8607788+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:54.8768720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:54.8945151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:54.9100824+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:55.1298013+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:55.1298013+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:55.1307930+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:54:55.6120685+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:55.6120685+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:55.6130600+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:54:55.9774756+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:55.9789816+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:55.9789816+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:54:56.1768054+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:56.2156676+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:56.9467978+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:56.9650740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:56.9801429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:56.9977015+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:57.0129026+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:57.0311264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:57.0464371+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:57.0639896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:57.0800505+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:57.0974287+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:57.1131218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:57.1318090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:54:57.1463645+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:54:57.3988831+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:57.3998941+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:57.3998941+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:54:57.7659578+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:57.7659578+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:57.7669582+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:58.1331380+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:58.1341307+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:58.1341307+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:58.4993423+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:58.5003480+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:58.5003480+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:54:58.5148614+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:54:59.1379098+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:55:01.5426408+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.5598186+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.5758529+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.5938326+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.6089242+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.6267709+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.6420432+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.6601141+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.6761119+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.6937102+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.7092440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.7266901+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.7423264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:01.7600529+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:01.7935207+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:02.4113218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:02.4289230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:02.4452621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:02.4622970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:02.4773290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:02.4955419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:02.5112922+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:02.5290821+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:02.7301835+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:02.7311884+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:02.7321883+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:03.0978709+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:03.0978709+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:03.0978709+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:03.1301353+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:04.5232816+00:00 Warning No detachment tracker for :: WE525\offset UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:55:04.6321864+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:04.8809573+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:04.8819650+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:05.8324210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_gameObject () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.GetOrAddComponent[T] (UnityEngine.Component component) [0x00000] in <00000000000000000000000000000000>:0 at MaelstromMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo, System.Single extraProjectileDelay, AbilityID abilityIdThatCreateThisAbility, System.Boolean useCastPointAsLastPositionAlignment, UnityEngine.Vector3 castPoint) [0x00000] in <00000000000000000000000000000000>:0 at MaelstromMutator.OnMutatorUpdate (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at AbilityMutatorManager.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) MaelstromMutator:OnMutatorUpdate(Single) AbilityMutatorManager:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:05.8334289+00:00 Error constructAbilityObject failed during post-creation: Maelstrom True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) MaelstromMutator:OnMutatorUpdate(Single) AbilityMutatorManager:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:05.8374209+00:00 Error no alignment manager or alignment on Maelstrom(Clone) while trying to perform a hit on StormCrow(Clone) at HitDetector#hitActor:401 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) HitDetector:hitActor(Actor) HitDetector:OnFirstTick() LE.CustomUpdate.ManagedLifecycleBehaviour:OnFirstTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() 2025-09-17T16:55:06.0678069+00:00 Warning No detachment tracker for :: WE525\offset UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:55:06.5477680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:06.5654615+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:06.5804476+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:06.5979889+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:06.6145264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:06.6155309+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:06.6325568+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:06.6473945+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:06.6655068+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:06.8993687+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:06.9003778+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:06.9003778+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:07.2654627+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:07.2719961+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:07.2719961+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:07.2729888+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:08.6891703+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:08.7052136+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:08.7223943+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:08.7378360+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:08.7555896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:08.7719793+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:08.7889589+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:08.8046726+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:08.8232846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:08.8379243+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:09.0730948+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:09.0730948+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:09.0740954+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:09.4405076+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:09.4405076+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:09.4415109+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:09.7569830+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:09.8092151+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:09.8102218+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:09.8102218+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:10.9598253+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:10.9748364+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:10.9923545+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:11.0088823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:11.0256320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:11.0422361+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:11.0591826+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:11.0744452+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:11.3444411+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:11.3444411+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:11.3454418+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:11.5275854+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:11.7098135+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:11.7108132+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:11.7108132+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:11.7275604+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:11.9307551+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:11.9463142+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:11.9473138+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:11.9634203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:11.9789379+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:11.9975232+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.0121509+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.0299503+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.0456729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.0639724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.0791376+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.0965743+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.1131074+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.1301771+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.1464391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.1634779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.1790198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.1975249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.2125603+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.2302337+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.2462524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.2632942+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.2798109+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.2965100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.3129867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.3302861+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.3458356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.3638846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.3789067+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.3974605+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.4123756+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.4304721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.4465146+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.4635425+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.4788281+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.4973331+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.5127866+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.5303621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.5463198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.5633857+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:12.5796723+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:12.6299294+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:13.1327544+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:13.1481681+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:13.1661762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:13.1814383+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:13.1991707+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:13.2147465+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:13.2320409+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:13.4012632+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:13.4169101+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:13.4338918+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:13.4499083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:13.4672552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:13.4831169+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:13.7361739+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:13.7361739+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:13.7371660+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:14.1030688+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:14.1030688+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:14.1030688+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:14.4024181+00:00 Warning Adding tracker for already tracked object :: WE525\Small UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:DetachAndReattachAfterDuration(Transform, Transform, Transform, Single, Action) DetachParticleSystemsOnDeath:onDeathPooled() DetachParticleSystemsOnDeath:onDeath() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:14.4024181+00:00 Warning Adding tracker for already tracked object :: WE525\Osprix Heorot Ice Nova Indicator VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:DetachAndReattachAfterDuration(Transform, Transform, Transform, Single, Action) DetachParticleSystemsOnDeath:onDeathPooled() DetachParticleSystemsOnDeath:onDeath() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:14.4676276+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:14.4691378+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:14.4691378+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:14.8355945+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:14.8366027+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:14.8366027+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:14.9679462+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:15.0710627+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:16.1387746+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:16.1555850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:16.1722908+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:16.1888236+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:16.2055862+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:16.2227116+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:16.2388574+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:16.2558991+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:16.2716633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:16.2890148+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:16.5909192+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:16.5919194+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:16.5919194+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:16.9578629+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:16.9578629+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:16.9588631+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:17.3248914+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:17.3248914+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:17.3258930+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:17.6911397+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:17.6911397+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:17.6921393+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:17.7234756+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:17.8435792+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:18.6599565+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:18.6760145+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:18.6933525+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:18.7088755+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:18.7260959+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:18.7428312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:18.7600841+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:18.7753746+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:19.0608768+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:19.0618764+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:19.0618764+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:19.4276075+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:19.4276075+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:19.4291158+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:19.4430961+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:19.4973432+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:19.5123604+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:19.5301945+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:19.5462984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:19.5633614+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:19.7975991+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:19.7991146+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:19.7991146+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:20.0292446+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:55:20.0462762+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:20.6498286+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:20.6670803+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:20.6829787+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:20.7011383+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:20.7166648+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:20.7347219+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:20.7502453+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:21.9830105+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:22.0003811+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:22.0170660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:22.0338924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:22.0502092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:22.0671392+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:22.0836726+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:22.1010871+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:22.4175682+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:22.4190788+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:22.4190788+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:22.7849729+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:22.7849729+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:22.7859807+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:23.1517301+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:23.1517301+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:23.1527378+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:23.2499053+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:24.1376882+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:24.4544677+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:24.4710680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:24.4873595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:24.5037612+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:24.5212446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:24.5372651+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:24.8054420+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:24.8064337+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:24.8064337+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:25.1217689+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:25.1756843+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:25.1766840+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:25.1766840+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:25.4618216+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:55:26.4078795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:26.4250928+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:26.4416732+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:26.4590709+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:26.4741422+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:26.4923560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:26.5079090+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:26.7095633+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:26.7095633+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:26.7095633+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:27.0758835+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:27.0758835+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:27.0768829+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:27.4424877+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:27.4424877+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:27.4434972+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:27.8090848+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:27.8090848+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:27.8100892+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:27.8263869+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:27.8453976+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:28.0789353+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:30.4489796+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:31.4137292+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:31.4322900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:31.4473160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:31.4654350+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:31.4804753+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:31.4981685+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:31.5142190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:31.5312837+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:31.7152381+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:31.7162457+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:31.7162457+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:32.0823177+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:32.0823177+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:32.0833180+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:32.4490271+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:32.4490271+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:32.4500300+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:32.5991082+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:32.6905448+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:33.5698323+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:33.5881039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:33.6036258+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:33.6212608+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:33.6369700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:33.6544995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:33.6700858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:33.6871650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:33.7027041+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:33.7207153+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:33.9563258+00:00 Log unsummon : Time Beast Summoned(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:33.9573262+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:33.9573262+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:33.9573262+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:34.0719818+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:35.5412113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:35.5592502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:35.5752751+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:35.5923965+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:35.6076630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:35.6257150+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:35.6415411+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:35.6601768+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:35.9101838+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:35.9101838+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:35.9111916+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:36.0587945+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:36.6977723+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:36.7133120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:36.7296647+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:36.7457285+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:36.7477285+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:36.7638380+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:36.7788784+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:36.7967003+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:37.0991475+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:37.0991475+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:37.0991475+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:37.4662401+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:37.4662401+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:37.4662401+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:37.5976774+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:37.7048889+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:38.2538443+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:55:38.4364396+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:38.4509995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:38.4695164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:38.4845173+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:38.5020473+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:38.5180650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:38.5365945+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:38.5511175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:38.5687802+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:38.8197697+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:38.8197697+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:38.8207699+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:39.1866688+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:39.1866688+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:39.1876723+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:39.3519130+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:39.4233368+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:40.0546226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:40.0704779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:40.0875313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:40.1041518+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:40.1211616+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:40.1374108+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:40.1542890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:40.1703079+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:40.1874910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:40.2034815+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:40.2215043+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:40.2365535+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:40.4719894+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:40.4719894+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:40.4729973+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:40.8444346+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:40.8444346+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:40.8454423+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:41.2103465+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:41.2113456+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:41.2113456+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:41.5779386+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:41.5779386+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:41.5779386+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:41.6429209+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:42.2131291+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.2311894+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.2469071+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.2649870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.2800685+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.2973798+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.3126424+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.3311309+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.3462550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.3647934+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:42.3804887+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:42.8163835+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.8333800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.8489187+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.8659686+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.8819963+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.8999218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.9159504+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.9337674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:42.9490708+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:43.0502521+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:43.2350875+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:43.2360857+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:43.2360857+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:43.5010876+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:43.6041164+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:43.6051242+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:43.6051242+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:44.8209044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:44.8366925+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:44.8536626+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:44.8698658+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:44.8877041+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:44.9027439+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:44.9208524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:44.9368910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:44.9545280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:44.9700653+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:44.9870996+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:45.2381680+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:45.2381680+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:45.2391678+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:55:45.6044310+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:45.6054390+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:45.6054390+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:55:45.7207203+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:45.8428543+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:46.5399410+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:46.5574673+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:46.5739832+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:46.5910062+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:46.6067049+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:46.6242405+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:46.6407652+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:46.6574342+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:46.6734205+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:46.6909398+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:46.9427207+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:46.9437279+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:46.9437279+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:47.3100873+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:47.3100873+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:47.3100873+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:47.6415314+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:47.6782107+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:47.6782107+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:47.6792177+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:48.5100541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.5280734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.5438963+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.5609065+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.5770300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.5949042+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.6099415+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.6275584+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.6436646+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.6612009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.6773813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.6951833+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.7102005+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.7277813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.7435172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.7620806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.7766033+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.7957978+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.8098271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.8282233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.8433913+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.8620020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.8774296+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.8950644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:48.9099788+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:49.1632424+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:49.1632424+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:49.1632424+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:49.3630729+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:49.5291112+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:49.5301147+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:49.5301147+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:49.5950949+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:50.5157937+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.5334292+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.5490595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.5672742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.5823519+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.5998703+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.6152128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.6328794+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.6490952+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.6666552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.6827103+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.7002302+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.7157621+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:50.7337166+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:50.8203864+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.8369140+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.8544460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.8698306+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.8888680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:50.9033998+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:50.9540500+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:51.7589669+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:51.7740560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:51.7923463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:51.8073578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:51.8257267+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:51.8408009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:51.8590182+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:51.8750391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:51.8925854+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:51.9075962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:51.9258656+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:51.9414073+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:51.9589091+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:52.3080239+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:52.3165283+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:55:52.4444442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:52.4624671+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:52.4773335+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:52.4963784+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:52.5113985+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:52.5294955+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:52.5446555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:52.5617195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:52.5777299+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:52.7968645+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:52.7978566+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:52.7978566+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:53.1634321+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:53.1644321+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:53.1644321+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:53.5291552+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:53.5306794+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:53.5306794+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:53.8976134+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:53.8976134+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:53.8976134+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:53.9291398+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:55.0158530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:55.0331124+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:55.0491269+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:55.0669155+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:55.0824450+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:55.1000132+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:55.1152349+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:55.1330929+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:55.4350374+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:55.4350374+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:55.4360390+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:55.6673212+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:55.8008683+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:55.8018666+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:55.8018666+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:56.1679711+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:56.1679711+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:56.1689713+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:56.2149978+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:55:56.4061116+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:58.2864640+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:55:59.3171979+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:59.3351364+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:59.3511403+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:59.3691810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:59.3847019+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:59.4021218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:59.4178479+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:59.4360419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:59.4513379+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:55:59.4680603+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:55:59.6697202+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:59.6707237+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:55:59.6707237+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:00.0362464+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:00.0372550+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:00.0372550+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:00.3691662+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:00.4073127+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:00.4073127+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:00.4073127+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:01.5913086+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:01.6059883+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:01.6242489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:01.6393096+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:01.6574425+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:01.6724861+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:01.6903116+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:01.7057856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:01.7233846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:01.7391288+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:01.9575492+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:01.9921416+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:01.9921416+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:01.9931426+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:02.0724577+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:03.2117146+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:03.2287822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:03.2440807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:03.2616135+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:03.2771469+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:03.2957903+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:03.3113473+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:03.3288650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:03.3448907+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:03.3622464+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:03.3780146+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:03.6793464+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:03.6793464+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:04.0460074+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:04.0460074+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:04.0470079+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:04.4123593+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:04.4133665+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:04.4133665+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:04.7114188+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:04.7821992+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:04.7821992+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:04.7821992+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:05.6644661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:05.6804973+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:05.6975386+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:05.7137235+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:05.7312873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:05.7473230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:05.7646029+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:05.7806151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:05.7976532+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:05.8142005+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:05.8318579+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:05.9646793+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:06.0006161+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:56:07.1025376+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:07.1170732+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:07.1354182+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:07.1504374+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:07.1689993+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:07.1845198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:07.2020397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:07.2176324+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:07.2357313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:07.2502594+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:07.6366275+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:07.6376259+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:07.6376259+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:07.6514382+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:08.2714694+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:09.8890201+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:09.9036876+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:09.9212292+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:09.9373187+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:09.9543547+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:09.9701655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:09.9873153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:10.0038481+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:10.3232060+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:10.3242066+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:10.3242066+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:10.4877340+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:11.0914791+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:56:12.4751227+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:12.4919871+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:12.5074606+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:12.5261356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:12.5416624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:12.5587783+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:12.5748750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:12.5924055+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:12.6074273+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:12.6254697+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:12.6417080+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:12.9273169+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:12.9273169+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:12.9288283+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:56:13.2746470+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:13.2962482+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:13.2972565+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:13.2972565+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:56:14.1612337+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:14.1770284+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:14.1955879+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:14.2111225+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:14.2281495+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:14.2437739+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:14.2613448+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:14.4620873+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:14.5332113+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:14.5332113+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:14.5332113+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:14.5664626+00:00 Log unsummon : RahyehSoldier Siege Engineer Champion Ballista(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:15.2646533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:15.2806825+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:15.2977162+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:15.3137911+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:15.3318674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:15.3466619+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:15.3645139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:15.3808070+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:15.6663782+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:15.6673667+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:15.6673667+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:16.0329787+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:16.0329787+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:16.0339868+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:16.1469163+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:16.2688068+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:17.7001498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:17.7157532+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:17.7331315+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:17.7488574+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:17.7664079+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:17.7829371+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:17.8002402+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:17.8155982+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:17.8341844+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:17.8492209+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:17.8666589+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:18.1354109+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:18.1364109+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:18.1364109+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:18.2342169+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:19.2707319+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:19.2888613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:19.3038760+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:19.3223181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:19.3373442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:19.3548466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:19.3707928+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:19.3875904+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:19.4046731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:19.4217000+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:19.6899964+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:19.6909969+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:19.6909969+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:56:19.7881022+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:20.9590832+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:20.9746969+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:20.9913106+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:21.0073293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:21.0244506+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:21.0407102+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:21.0582580+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:21.0740414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:21.0914933+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:21.1069605+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:21.3604015+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:21.3614089+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:21.3614089+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:21.5591389+00:00 Log unsummon : Time Beast Summoned(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:21.6747129+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:21.7294929+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:21.7294929+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:21.7304941+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:22.7444401+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:22.7617030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:22.7770548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:22.7945821+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:22.8105992+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:22.8948716+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:23.0276181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:23.0391246+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:23.0672023+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:23.0829445+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:23.3358778+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:23.3358778+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:23.3368793+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:23.7018290+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:23.7028358+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:23.7028358+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:23.8003454+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:23.9389495+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:24.9523012+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:24.9698561+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:24.9864594+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:25.0030464+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:25.0192898+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:25.0363616+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:25.0524127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:25.0698615+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:25.0861372+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:25.1037148+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:25.1190596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:25.1366054+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:25.1522922+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:25.1704221+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:25.3871944+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:25.3881945+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:25.3881945+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:25.7536657+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:25.7546735+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:25.7546735+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:25.8703145+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:27.0392034+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:27.0572452+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:27.0726483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:27.0899868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:27.1054797+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:27.1226141+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:27.1391408+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:27.1565189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:27.1725841+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:27.4072854+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:27.4072854+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:27.4082852+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:27.7568923+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:27.7769127+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:27.7769127+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:27.7779238+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:29.4264493+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:29.4417653+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:29.4599523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:29.4750477+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:29.4927121+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:29.5092238+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:29.5258394+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:29.5425090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:29.5591100+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:29.8102115+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:29.8112130+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:29.8112130+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:29.9263089+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:29.9634131+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:29.9792168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:29.9971328+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:30.0128587+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:30.0971169+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:30.1826830+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:30.1836857+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:30.1836857+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:30.4010686+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:56:30.7656721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:30.7816252+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:30.7991613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:30.8147943+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:30.8323917+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:30.8487935+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:30.8658751+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:30.8817583+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:30.8987971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:30.9148438+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:30.9324218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:30.9481540+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:31.0816718+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) MoveCreatorRelativeToSceneLocations:MoveNonPlayerActor(Actor, Vector3) MoveCreatorRelativeToSceneLocations:move() [ line 893118072] "SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination(Vector3) MoveCreatorRelativeToSceneLocations:MoveNonPlayerActor(Actor, Vector3) MoveCreatorRelativeToSceneLocations:move() [ line 893118248] 2025-09-17T16:56:33.8093207+00:00 Warning No detachment tracker for :: WE525\offset UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:56:34.5341120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:34.5501232+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:34.5682490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:34.5830865+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:34.6018067+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:34.6171747+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:34.6342168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:34.6502731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:34.6673765+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:34.9028744+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:34.9028744+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:34.9038743+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:35.2693151+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:35.2693151+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:35.2703219+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:35.3530661+00:00 Warning No detachment tracker for :: WE525\offset UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:56:35.6366500+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:35.6376498+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:35.6376498+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:36.0020230+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:36.0030307+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:36.0030307+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:36.0346104+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:36.0711126+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.0876509+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.1041957+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.1208184+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.1368642+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.1553852+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.1709839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.1877261+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.2038508+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.2213014+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.2368564+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:36.2711138+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:36.3742285+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:36.3742285+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:36.3752285+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:36.9244036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.9399178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.9571691+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.9730048+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:36.9906214+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:37.0066480+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:37.0233785+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:37.3078007+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:37.3078007+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:37.3078007+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:37.4578046+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:38.4781146+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:38.4946308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:38.5106595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:38.5293040+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:38.5439849+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:38.5616083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:38.5775581+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:38.5948229+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:38.6104181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:38.6282391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:38.6440736+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:38.8635498+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:38.8645420+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:38.8645420+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:56:39.2321878+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:39.2321878+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:39.2331865+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:56:39.5993007+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:39.5998058+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:39.5998058+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:56:39.6791460+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:40.6822157+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:40.7002373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:40.7161358+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:40.7341933+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:40.7489109+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:40.7674651+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:40.7820139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:40.8000903+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:40.8163567+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:40.8330371+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:41.0170341+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:41.0180334+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:41.0180334+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:41.4181838+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:41.4191844+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:41.4191844+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:56:41.6154293+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:41.6599417+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:42.9321354+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:56:43.2123870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:43.2300092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:43.2455503+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:43.2625397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:43.2789249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:43.2964538+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:43.3115682+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:43.3311491+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:43.3452663+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:43.5467893+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:43.5467893+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:43.5478002+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:56:43.8636065+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:43.9180658+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:43.9190735+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:43.9195787+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:56:45.4674848+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:45.4831372+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:45.5022697+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:45.5166895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:45.5342153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:45.5498049+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:45.5673856+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:45.8030855+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:45.8040774+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:45.8040774+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:45.9499433+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:45.9719748+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:46.2888990+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:47.3464911+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:56:48.4443146+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:48.4620113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:48.4775889+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:48.4946275+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:48.5104699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:48.5289143+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:48.5445043+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:48.5621119+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:48.5771223+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:48.5954017+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:48.8466773+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:48.8476766+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:48.8476766+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:49.2137748+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:49.2137748+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:49.2147747+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:49.5799033+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:49.5808957+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:49.5808957+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:49.6114843+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:49.8172458+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:51.1826371+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:51.1998009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:51.2157913+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:51.2324552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:51.2489706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:51.2659907+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:51.2814751+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:51.2992767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:51.3147806+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:51.8166424+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:51.8176425+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:51.8176425+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:51.9326953+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:56:52.2991454+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:53.9376266+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:53.9549839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:53.9715255+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:53.9890950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:54.0051253+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:54.0226855+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:54.0377206+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:54.0559087+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:54.0719509+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:54.2902849+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:54.2912849+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:54.4712741+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:55.2254738+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.2415478+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.2590897+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.2746432+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.2920406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.3076019+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.3246483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.3410837+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.3592050+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.3737453+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.3920888+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.4080331+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.4254920+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.4405133+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.5741776+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.5924105+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.6081783+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.6247149+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.6412631+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.6591863+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.6740201+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.6916209+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.7078312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.7255110+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.7405335+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.7596640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.9415397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.9581122+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.9746355+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:55.9923036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.0079348+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.0254720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.0405538+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.3079787+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.3255067+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.3405500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.3591436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.3738285+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.3926829+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.4072501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.4260697+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.4411031+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.4591386+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.4746797+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:56.4917394+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:56.6946325+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:56:56.7591893+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:56.7667019+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:56.7667019+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:56.7677020+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:57.3373721+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:56:58.8018012+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:58.8171441+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:58.8347700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:58.8502706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:58.8677889+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:58.8843308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:58.9018633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:58.9168787+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:56:58.9344273+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:56:59.1854087+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:59.1864167+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:59.1864167+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:56:59.5022607+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:56:59.5589912+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:59.5589912+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:56:59.5600023+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:57:00.0567413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.0724364+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.0901491+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.1057503+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.1243109+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.1388308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.1573653+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.1731011+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.1905689+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.2064149+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.2244137+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.2392092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.3902942+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.4067209+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.4243306+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.4398810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.4568928+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.4724247+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.4913307+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:00.5064725+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.2247714+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.2392879+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.2578310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.2733876+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.2909370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.3064427+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.3234861+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.3391803+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.3567901+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.3728508+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.3910586+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.4065748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.4234856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.4391222+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.4579119+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.4724312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.4910383+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.5067100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.5244046+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.5393013+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.5573509+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.6244994+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.6394997+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.6576000+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.6731492+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.6911807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.7067255+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.7242511+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.7392731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.7574277+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.7724689+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.7902459+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.8058724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.8243718+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.8392909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:01.8578731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:02.1067510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:02.1241398+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:02.1391751+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:02.1574104+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:02.1725010+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:02.1904501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:02.2058988+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:02.2234263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:02.2400974+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:02.4589236+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:02.4589236+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:02.4599394+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:57:02.8064316+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:02.8274559+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:02.8274559+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:02.8289661+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:57:03.3575430+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) RaycastAbilityMover:OnFixedUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnFixedUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:FixedUpdate() 2025-09-17T16:57:04.3930006+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:04.4090596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:04.4270375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:04.4425650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:04.4604950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:04.4750434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:04.4933601+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:04.5089553+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:04.7769929+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:04.7779938+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:04.7779938+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:05.1435792+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:05.1445874+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:05.1445874+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:05.2600647+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:05.3832052+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:07.4144213+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:07.4324517+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:07.4471598+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:07.4648322+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:07.4803541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:07.4988908+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:07.5144406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:07.5319795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:07.5476680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:07.5651833+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:07.8337813+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:07.8347889+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:07.8347889+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:08.2013006+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:08.2013006+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:08.2023011+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:08.2824658+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:08.9378393+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:57:09.3699633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:09.3851655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:09.4030409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:09.4179939+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:09.4361669+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:09.4517192+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:09.6867429+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:09.6867429+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:09.6877419+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:09.9364872+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:10.0600368+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:10.0600368+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:10.0610462+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:11.2579655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:11.2735994+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:11.2918912+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:11.2938988+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:11.3078415+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:11.3247006+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:11.3407205+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:11.3577949+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:11.3742235+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:11.6262267+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:11.6272270+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:11.6272270+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:11.9929478+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:11.9939459+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:11.9939459+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:12.1589792+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:12.2311995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:13.3288714+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:13.3453094+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:13.3628706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:13.3779315+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:13.3962681+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:13.4118744+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:13.4299858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:13.4460098+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:13.4636526+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:13.7470619+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:13.7480618+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:13.7480618+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:14.1141697+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:14.1151616+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:14.1151616+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:14.4809724+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:14.4809724+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:14.4819757+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:14.8480908+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:14.8480908+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:14.8490985+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:14.9971695+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:15.0863341+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:15.2343612+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) 2025-09-17T16:57:16.6507534+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:16.6692716+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:16.6839012+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:16.7024863+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:16.7179922+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:16.7350155+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:16.7510501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:16.7682804+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:16.7847999+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:16.8015893+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:16.9710480+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:16.9720556+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:16.9720556+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:17.1692414+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:20.9600912+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:20.9762765+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:20.9948409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:21.0090012+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:21.0949157+00:00 Log unsummon : Time Beast Summoned(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:21.1974092+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:21.1989220+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:21.1989220+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:21.5295522+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) 2025-09-17T16:57:21.5657118+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:21.5657118+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:21.5657118+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:21.9328411+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:21.9328411+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:21.9328411+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:22.3052665+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:22.3062663+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:22.3062663+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:22.5710884+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:22.6773714+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:22.6773714+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:22.6788779+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:24.0875890+00:00 Warning No detachment tracker for :: WE525\offset UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:57:24.7625700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:24.7777658+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:24.7954300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:24.8114496+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:24.8290880+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:24.8447604+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:24.8620821+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:24.8779508+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:24.8958317+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:24.9113684+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:24.9291375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:24.9436689+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:24.9626926+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:25.0667902+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:25.0816312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:25.0992045+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:25.1147661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:25.1324560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:25.1474910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:25.1652734+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:25.4498305+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:25.4498305+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:25.4508317+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:25.4673526+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:25.6392528+00:00 Warning No detachment tracker for :: WE525\offset UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:57:26.3878847+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:26.4034195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:26.4214496+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:26.4369838+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:26.4545164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:26.4700512+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:26.4876852+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:26.5036018+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:26.9220873+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:26.9230968+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:26.9230968+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:26.9698486+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:27.0080995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:27.0259021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:27.0404424+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:27.0592502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:27.0739009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:27.0925228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:27.1075333+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:27.1933226+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:27.3011212+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:27.3021288+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:27.3021288+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:27.9822353+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:28.0008572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:28.0153977+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:28.0341300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:28.0490533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:28.0672332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:28.0827909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:28.1003346+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:28.1163605+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:28.1339402+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:28.4676867+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:28.4691975+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:28.4691975+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:28.8354460+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:28.8354460+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:28.8364460+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:29.2031721+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:29.2031721+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:29.2041723+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:29.2689832+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:30.1055775+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:30.1235182+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:30.1380948+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:30.1566359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:30.1716602+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:30.1903059+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:30.2058983+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:30.2224930+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:30.4734154+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:30.4734154+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:30.4744143+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:30.7716071+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:30.8431435+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:30.8441435+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:30.8441435+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:32.0093286+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:32.0271769+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:32.0417181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:32.0599872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:32.0750224+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:32.0925819+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:32.1082160+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:32.4107523+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:32.4117579+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:32.4117579+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:32.7429275+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:32.7819982+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:32.7819982+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:32.7829979+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:33.6651488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:33.6802178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:33.6982742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:33.7137936+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:33.7312493+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:33.7465017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:33.7648105+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:33.7803645+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:33.7978895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:33.8134109+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:34.0148342+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:34.0158341+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:34.0158341+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:34.2632572+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) 2025-09-17T16:57:34.3823566+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:34.3823566+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:34.3833567+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:34.6011284+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:57:34.7482642+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:34.7492724+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:34.7492724+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:35.0649745+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:35.1204920+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:35.1204920+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:35.1204920+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:35.8526531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:35.8704529+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:35.8864798+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:35.9036344+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:35.9188320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:35.9374028+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:35.9529372+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:35.9701901+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:36.2375317+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:36.2375317+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:36.2390423+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:36.5374462+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:36.6100272+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:36.6100272+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:36.6110271+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:38.0747703+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:38.0927888+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:38.1082039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:38.1262022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:38.1415654+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:38.1595918+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:38.1743362+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:38.4619387+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:38.4619387+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:38.4619387+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:57:38.6092607+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:39.4834889+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:39.4989526+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:39.5150124+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:39.5322622+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:39.5478954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:39.5664232+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:39.5809741+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:39.8490284+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:39.8500487+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:39.8500487+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:40.1310768+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) RaycastAbilityMover:OnFixedUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnFixedUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:FixedUpdate() 2025-09-17T16:57:40.2162721+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:40.2172809+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:40.2172809+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:40.2348341+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:40.6210664+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) 2025-09-17T16:57:40.6253315+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:57:42.1772662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:42.1946715+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:42.2102701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:42.2278960+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:42.2304067+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:42.2434226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:42.2609586+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:42.2771374+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:42.2948413+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:42.5451978+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:42.5451978+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:42.5462059+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:42.9111559+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:42.9121561+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:42.9121561+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:42.9941093+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:43.1492611+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:44.7140784+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:44.7309817+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:44.7466215+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:44.7641971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:44.7802962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:44.7971898+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:44.8135076+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:45.0653606+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:45.0663683+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:45.0663683+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:45.4330624+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:45.4330624+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:45.4340631+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:45.6976329+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:45.8010713+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:45.8020741+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:45.8020741+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:46.6491745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:46.6671881+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:46.6826179+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:46.7001460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:46.7161565+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:46.7332803+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:46.7488897+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:46.7661603+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:47.0008988+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:47.0019063+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:47.0019063+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:47.3676401+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:47.3691501+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:47.3691501+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:47.6673735+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:47.7378005+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:47.7378005+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:47.7378005+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:47.9578256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:47.9739656+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:47.9920423+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:48.0101462+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:48.7904808+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:48.8059985+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:48.8230670+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:48.8391505+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:48.8572701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:48.8726200+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:48.8901551+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:48.9061775+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:48.9228286+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:49.1258706+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:57:49.1913329+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:49.1923396+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:49.1923396+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:57:49.5390964+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:49.5618492+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:49.5628564+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:49.5628564+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:57:50.2098997+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:50.2270393+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:50.2435774+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:50.2601475+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:50.2767241+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:50.2941970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:50.3093996+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:50.3277049+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:50.3434283+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:50.3603952+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:50.5952768+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:50.5962760+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:50.5962760+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:57:50.8107853+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:50.8337572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) MoveCreatorRelativeToSceneLocations:MoveNonPlayerActor(Actor, Vector3) MoveCreatorRelativeToSceneLocations:move() [ line 893118072] "SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination(Vector3) MoveCreatorRelativeToSceneLocations:MoveNonPlayerActor(Actor, Vector3) MoveCreatorRelativeToSceneLocations:move() [ line 893118248] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) MoveCreatorRelativeToSceneLocations:MoveNonPlayerActor(Actor, Vector3) MoveCreatorRelativeToSceneLocations:move() [ line 893118072] "SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination(Vector3) MoveCreatorRelativeToSceneLocations:MoveNonPlayerActor(Actor, Vector3) MoveCreatorRelativeToSceneLocations:move() [ line 893118248] 2025-09-17T16:57:53.0410188+00:00 Warning No detachment tracker for :: WE525\offset UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:57:53.7318451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:53.7473633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:53.7644142+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:53.7809834+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:53.7978834+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:53.8144622+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:53.8314531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:53.8466346+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:53.8651838+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:53.8802211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:53.8978865+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:54.1476625+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:54.1491747+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:54.1491747+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:54.5154298+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:54.5154298+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:54.5154298+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:54.5835511+00:00 Warning No detachment tracker for :: WE525\offset UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:57:54.8823360+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:54.8823360+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:54.8833420+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:55.1354801+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:57:55.2488672+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:55.2493709+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:55.2493709+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:55.4991603+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:56.2213136+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:56.2358727+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:56.2543607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:56.2693735+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:56.2873878+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:56.3029283+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:56.3210182+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:56.3358651+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:56.3544142+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:56.3693729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:56.3873976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:56.4029275+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:56.6553727+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:56.6563723+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:56.6563723+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:57.0223400+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:57.0233386+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:57.0233386+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:57.3893414+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:57.3903517+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:57.3903517+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:57.4228979+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:58.7989672+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:58.8153786+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:58.8324715+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:57:58.8479687+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:57:59.0834613+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:59.0834613+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:59.0844614+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:59.4324562+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:57:59.4520284+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:59.4530498+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:59.4530498+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:57:59.7354519+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) 2025-09-17T16:58:00.2689121+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:00.2849310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:00.3034076+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:00.3174370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:00.3358337+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:00.3514596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:00.3691365+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:00.3851646+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:00.4024803+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:00.6191027+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:00.6201106+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:00.6201106+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:00.9853768+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:00.9863766+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:00.9863766+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:01.3524714+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:01.3534713+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:01.3534713+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:01.3700822+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:01.7567969+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) 2025-09-17T16:58:03.0064002+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:03.0244730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:03.0392263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:03.0567625+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:03.0724373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:03.0904702+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:03.1064992+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:03.1235431+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:03.1390580+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:03.3592118+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:03.3602197+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:03.3602197+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:03.6069120+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:03.7291831+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:03.7291831+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:03.7301900+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:04.6791659+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:58:04.8766850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:04.8947490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:04.9092780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:04.9278275+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:04.9428618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:04.9604579+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:04.9762234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:04.9944749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:05.0104012+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:05.2443291+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:05.2453383+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:05.2453383+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:58:05.6111488+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:05.6121567+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:05.6121567+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:58:05.9779637+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:05.9779637+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:05.9789642+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:58:06.3434789+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:06.3505115+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:06.3505115+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:06.3515115+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:58:06.5672121+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) 2025-09-17T16:58:07.5678374+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.5826016+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.6001930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.6163722+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.6339779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.6489606+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.6679780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.6829918+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.7011384+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.7156805+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.7347330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.7492499+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.7672419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.7828446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.8002497+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.8159698+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.8345941+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.8501436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.8676910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.8831330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.9013078+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.9165359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.9336644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.9502332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.9677958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:07.9832252+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.0009883+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.0165592+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.0350910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.0491710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.0681884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.0833180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.1010115+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.1165637+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:08.1675375+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:08.7569500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.7706340+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.7897370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.8037624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.8223139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.8379199+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.8558766+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.8714252+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.8898073+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.9048240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.9223794+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.9374021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.9555909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.9706268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:08.9893280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.0044840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.0226893+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.0382475+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.0550166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.0713856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.0889225+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.1045721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.1231404+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.1372210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.1562494+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.1712704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.1892920+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.2044458+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.2224591+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.2380379+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.2560760+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.2706347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.2891624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.3043107+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.3226445+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.3381656+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:09.3562119+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:09.3722386+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:10.2938550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:10.3078886+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:10.3264765+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:10.3420128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:10.3603361+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:10.3753150+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:10.5099809+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:10.5109853+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:10.5109853+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:10.8768331+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:10.8778338+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:10.8778338+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:11.2436930+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:11.2446916+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:11.2446916+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:11.6102368+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:11.6112366+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:11.6112366+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:11.9607432+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:11.9817743+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:11.9827738+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:11.9827738+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:13.4321151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.4470488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.4655827+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.4806123+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.4989657+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.5138775+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.5324367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.5474172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.5655008+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.5805756+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.5991125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.6139725+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.6321029+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.6474699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.6655963+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.6807872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.6978290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.7139402+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.7325042+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.7472598+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.7657910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.7805966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.7991210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.8136801+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.8320964+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.8478481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.8664258+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.8814509+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.8979911+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.9147104+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.9321117+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.9474297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.9654769+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.9805232+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:13.9992457+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.0138054+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.0326518+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.0472158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.0646347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.0811846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.0992858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.1138619+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.1323083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.1477789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.1658366+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.1808561+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.1989109+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.2145953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.2166031+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:58:14.2322144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.2477830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.2656243+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.2811519+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.2991937+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.3144423+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.3324619+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.3481758+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.3666955+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:14.3817330+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:14.3992388+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:15.1189399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:15.1370652+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:15.1525931+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:15.1712085+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:15.1857035+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:15.2039606+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:15.2191189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:15.2372960+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:15.4729820+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:15.4729820+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:15.4729820+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:15.8374783+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:15.8389893+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:15.8389893+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:16.2051745+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:16.2061744+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:16.2061744+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:16.5720619+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:16.5720619+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:16.5720619+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:16.9378183+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:16.9393292+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:16.9393292+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:17.0189607+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:17.1746148+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:17.8912397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:17.9062069+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:17.9242489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:17.9390734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:17.9572535+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:17.9729763+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:17.9900638+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:18.2260496+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:18.2260496+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:18.2270505+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:18.5933222+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:18.5933222+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:18.5943235+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:18.9063504+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:18.9614621+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:18.9624687+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:18.9624687+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:20.2296031+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:58:21.7600592+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:21.7760354+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:21.7932597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:21.8091404+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:21.8271598+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:21.8422382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:21.8604211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:21.8753582+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:22.0949866+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:22.0959861+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:22.0959861+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:22.4619015+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:22.4629009+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:22.4629009+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:22.8330712+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:22.8340721+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:22.8340721+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:22.8657135+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:22.9354362+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:22.9509397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:22.9689734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:22.9838571+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:23.0023821+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:23.1024543+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:23.2054585+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:23.2054585+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:23.2064586+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:23.8221672+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:23.8376672+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:23.8546953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:23.8703370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:23.8889839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:23.9035581+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:24.1389516+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:24.1389516+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:24.1389516+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:24.5071032+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:24.5081013+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:24.5081013+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:24.8719179+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:24.8729250+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:24.8729250+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:25.2388686+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:25.2393718+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:25.2393718+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:25.6047445+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:25.6057525+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:25.6057525+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:25.9723810+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:25.9723810+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:25.9723810+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:26.3390252+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:26.3390252+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:26.3400284+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:26.7056351+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:26.7056351+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:26.7066353+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:27.0720429+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:27.0730437+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:27.0730437+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:27.4389571+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:27.4394617+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:27.4394617+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:27.8056847+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:27.8056847+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:27.8066922+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:28.1721478+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:28.1731479+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:28.1731479+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:28.5391353+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:28.5396402+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:28.5396402+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:28.9056990+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:28.9066909+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:28.9066909+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:29.2728682+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:29.2728682+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:29.2738682+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:29.5861889+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) RaycastAbilityMover:OnFixedUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnFixedUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:FixedUpdate() 2025-09-17T16:58:29.6393462+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:29.6393462+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:29.6403527+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:29.7550404+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) 2025-09-17T16:58:30.0058343+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:30.0058343+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:30.0068274+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:30.3728171+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:30.3728171+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:30.3728171+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:30.7721619+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:30.7731712+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:30.7731712+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:31.1378913+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:31.1394022+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:31.1394022+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:31.5056340+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:31.5066339+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:31.5066339+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:31.8708760+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:31.8783870+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:31.8783870+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:31.8793864+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:32.6111557+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:32.6292891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:32.6436873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:32.6622308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:32.6773179+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:32.6958579+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:32.7111517+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:32.7292153+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:32.9790741+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:32.9795783+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:32.9795783+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:32.9966408+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:33.1346358+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.1500144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.1681355+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.1835367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.2012502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.2167895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.2177895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.2349860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.2490403+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.2673655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.2834256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.3005667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.3161054+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.3346318+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:33.3492722+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:33.4165089+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:33.4365419+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:33.6036502+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:34.1902620+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:34.2063027+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:34.2237814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:34.2393083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:34.2573368+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:34.5422839+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:34.5432762+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:34.5432762+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:34.9071240+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:34.9081237+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:34.9081237+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:35.0911291+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:35.1464253+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:36.0619057+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:36.0770176+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:36.0955445+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:36.1102113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:36.1289230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:36.1432433+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:36.4123429+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:36.4123429+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:36.4133428+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:36.7813270+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:36.7823232+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:36.7823232+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:37.1481994+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:37.1481994+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:37.1492073+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:37.5148188+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:37.5158239+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:37.5158239+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:37.6990032+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:37.7541902+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:38.8189432+00:00 Warning No detachment tracker for :: WE525\offset UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:58:39.4430076+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:39.4611065+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:39.4761289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:39.4942530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:39.5089894+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:39.5275963+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:39.5431165+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:39.5601841+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:39.5758870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:39.5939126+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:39.6089222+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:39.8422655+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:39.8652879+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:39.8662901+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:39.8662901+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:40.3668609+00:00 Warning No detachment tracker for :: WE525\offset UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:58:41.8972031+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:41.9127328+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:41.9303765+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:41.9464625+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:41.9641233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:41.9792181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:41.9975535+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:42.2472920+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:42.2482910+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:42.2482910+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:42.3310775+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:43.4017776+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:43.4183132+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:43.4352549+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:43.4513946+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:43.4698282+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:43.4839302+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:43.5024735+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:43.7527720+00:00 Log unsummon : Time Beast Summoned(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:43.7537724+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:43.7537724+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:43.7537724+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:44.1191056+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:44.1201088+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:44.1201088+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:44.4866515+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:44.4866515+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:44.4876522+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:44.8526557+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:44.8536557+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:44.8536557+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:45.2197668+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:45.2207724+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:45.2207724+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:45.5034698+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:46.6925714+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:46.7076047+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:46.7251415+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:46.7417096+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:46.7592237+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:46.7742505+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:46.7928683+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:46.8075539+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:46.8263333+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:47.0762797+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:47.0762797+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:47.0772874+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:47.4075913+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:47.4455653+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:47.4455653+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:47.4465656+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:47.6794572+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:58:48.4951932+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:48.5103259+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:48.5278634+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:48.5435033+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:48.5616546+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:48.5769611+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:48.5952181+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:48.8776131+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:48.8791240+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:48.8791240+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:49.2455193+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:49.2455193+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:49.2465196+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:49.6122465+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:49.6122465+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:49.6132574+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:49.9777065+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:49.9792093+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:49.9792093+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:49.9967716+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:51.2312194+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:51.2467920+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:51.2648628+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:51.2804279+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:51.2975081+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:51.3135305+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:51.3315804+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:51.3472777+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:51.5993112+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:51.6003144+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:51.6003144+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:51.9315014+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:51.9677346+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:51.9692452+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:51.9692452+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:53.1158911+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:53.1334093+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:53.1493323+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:53.1666742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:53.1825528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:53.2002768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:53.2164497+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:53.2335082+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:53.2490350+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:53.2668329+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:53.4677998+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:53.4677998+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:53.4693103+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:53.6854913+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:58:53.8349695+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:53.8359678+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:53.8359678+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:54.2020082+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:54.2030080+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:54.2030080+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:54.2489344+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:55.0874924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:55.1045341+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:55.1215672+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:55.1371183+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:55.1546326+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:55.1702401+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:55.1878266+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:55.2038947+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:55.2221130+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:55.4905748+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:55.4905748+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:55.4905748+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:55.8909154+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:55.8909154+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:55.8919152+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:56.2536489+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:56.2536489+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:56.2546318+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:56.3693351+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:56.4930272+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:57.2908397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:57.3063721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:57.3088777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.stopUsingAbility (System.Boolean canChangeState) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:57.3236053+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:57.3401391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:57.3577394+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:57.3729896+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:57.6262168+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:57.6262168+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:57.6272178+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:57.9936739+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:57.9936739+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:57.9946658+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:58.1261539+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:58.2340055+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:58.8306891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:58.8467090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:58.8642222+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:58.8792420+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:58.8971460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:58.9126254+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:58.9307286+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:58:58.9467427+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:58:59.1991629+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:59.1996662+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:59.1996662+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:58:59.5649804+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:59.5659797+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:58:59.5659797+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:58:59.7982139+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:58:59.8062538+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:00.5676728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:00.5832185+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:00.6023436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:00.6168715+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:00.6348909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:00.6504093+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:00.6679278+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:00.6834609+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:00.9190058+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:00.9195105+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:00.9195105+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:59:01.2854880+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:01.2854880+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:01.2864884+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:59:01.4168482+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:01.5231861+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:02.1374978+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:02.1539517+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:02.1699803+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:02.1872296+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:02.2029955+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:02.2065065+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:59:02.2210739+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:02.2369071+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:02.2535900+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:02.5382102+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:02.5392106+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:02.5392106+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:02.9042973+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:02.9053033+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:02.9053033+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:03.1375610+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:03.1450792+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:03.8726495+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:03.8902809+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:03.9059708+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:03.9233867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:03.9394167+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:03.9574469+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:04.2405066+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:04.2415118+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:04.2415118+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:59:04.5394322+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:04.6112023+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:04.6112023+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:04.6122015+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 893113784] 2025-09-17T16:59:06.5613081+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:06.5761201+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:06.5938631+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:06.6093888+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:06.6278757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:06.6433969+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:06.6607542+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:06.8780590+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:06.8780590+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:06.8790516+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:07.2441378+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:07.2451380+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:07.2451380+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:07.2941889+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:08.2161102+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:08.2191185+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:59:08.2339350+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:08.2493367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:08.2668982+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:08.2823352+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:08.3005413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:08.3161435+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:08.3335688+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:08.5836679+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:08.5846686+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:08.5846686+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:08.9835019+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:08.9845100+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:08.9845100+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:09.3502913+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:09.3512913+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:09.3512913+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:09.7173702+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:09.7173702+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:09.7183705+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:10.0841445+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:10.0851447+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:10.0851447+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:10.4510506+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:10.4510506+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:10.4520573+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:10.6160230+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:10.6879034+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:11.2525888+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:11.2701063+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:11.2859369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:11.3037098+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:11.3190321+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:11.3365996+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:11.3526599+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:11.3700710+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:11.6390269+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:11.6390269+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:11.6400420+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:12.0047824+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:12.0057824+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:12.0057824+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:12.0711932+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:12.2423206+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:12.7246185+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:12.7398036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:12.7574839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:12.7729987+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:12.7920155+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:12.8071740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:12.8247033+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:12.8402477+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:13.0752590+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:13.0752590+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:13.0752590+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:13.1581122+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:14.2955386+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:14.3111233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:14.3276582+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:14.3438178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:14.3611097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:14.3777403+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:14.3953274+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:14.4105459+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:14.4292811+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:14.6970213+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:14.6970213+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:14.6980207+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:14.8958149+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:14.9356256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:16.0677369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:16.0832671+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:16.1003367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:16.1162584+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:16.1336110+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:16.1491400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:16.1674552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:16.1824999+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:16.4176894+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:16.4176894+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:16.4176894+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:16.7364352+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:59:16.7676794+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:16.7897842+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:16.7897842+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:16.7907811+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:17.8223198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:17.8373170+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:17.8557533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:17.8707721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:17.8878345+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:17.9043611+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:17.9222656+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:17.9383578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:17.9549090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:17.9705091+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:18.2233160+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:18.2233160+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:18.2243240+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:18.5899303+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:18.5909323+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:18.5909323+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:18.6378020+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:19.5624864+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:19.5771436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:19.5948831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:19.6115873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:19.6291281+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:19.6445943+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:19.6617460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:19.6775193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:19.6950548+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:19.8106126+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:19.8301439+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:20.0644978+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:20.7336739+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:20.7492556+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:20.7677100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:20.7832372+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:20.8005858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:20.8166017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:20.8336899+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:20.8492122+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:21.0844485+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:21.0854489+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:21.0854489+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:21.4510207+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:21.4520288+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:21.4520288+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:21.8181349+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:21.8181349+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:21.8191355+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:22.1500822+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:22.1876705+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:22.1901759+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:22.1901759+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:22.1911786+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:22.2052272+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:22.2224852+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:22.2374977+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:22.2552707+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:22.2707958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:22.2878088+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:22.3214523+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:22.4270709+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:22.7447534+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:59:23.3076621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:23.3247663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:23.3406518+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:23.3591182+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:23.3749158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:23.3926962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:23.4077078+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:23.6272518+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:23.6272518+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:23.6282536+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:23.9406051+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:23.9949276+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:23.9959277+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:23.9959277+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:26.8614520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:26.8774664+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:26.8950053+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:26.9100335+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:26.9278754+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:26.9431865+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:27.1658375+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:27.1668370+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:27.1668370+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:27.5325818+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:27.5335811+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:27.5335811+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:27.7978190+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:27.9024481+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:27.9024481+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:27.9034484+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:28.8491727+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:28.8667288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:28.8824127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:28.9000572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:28.9160742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:28.9334555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:28.9490444+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:28.9689293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:28.9829984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:29.0002454+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:29.0162792+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:29.2172889+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:29.2182815+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:29.2182815+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:29.5839583+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:29.5849584+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:29.5849584+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:29.9510757+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:29.9510757+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:29.9520767+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:30.0003934+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:30.8576136+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:30.8727977+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:30.8905940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:30.9065137+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:30.9245454+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:30.9392647+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:30.9579216+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:30.9724699+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:31.1929097+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:31.1929097+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:31.1939094+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:31.2439849+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:59:31.5593747+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:31.5604346+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:31.5604346+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:31.9277099+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:31.9277099+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:31.9277099+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:32.2424053+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:32.2994322+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:32.2994322+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:32.3004377+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:34.5990143+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:34.6145651+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:34.6320321+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:34.6470834+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:34.6656167+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:34.6811587+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:34.6993153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:34.7143333+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:34.9825206+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:34.9825206+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:34.9835199+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:35.0812993+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:36.4515176+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:36.4693614+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:36.4849062+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:36.5024387+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:36.5174635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:36.5351416+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:36.5506837+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:36.8037457+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:36.8037457+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:36.8047381+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:36.9175298+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:37.2590405+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:59:38.8547672+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:38.8707862+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:38.8879807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:38.9045045+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:38.9223896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:38.9369312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:38.9556273+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:38.9706468+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:38.9877056+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:39.2393091+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:39.2403151+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:39.2403151+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:39.4219038+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:39.4778856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:40.0763962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:40.0935592+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:40.1090821+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:40.1270950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:40.1422450+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:40.1602347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:40.1765321+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:40.1931980+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:40.4276916+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:40.4276916+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:40.4292018+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:40.5274583+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:41.4146010+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:41.4316251+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:41.4481607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:41.4651867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:41.4802832+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:41.4993851+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:41.5143925+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:41.5324725+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:41.5480071+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:41.7827706+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:41.7827706+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:41.7837708+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:42.0993836+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:42.1559354+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:42.1569345+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:42.1569345+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:42.1609500+00:00 Error v_StormCrow (Clone) in DontDestroyOnLoad has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-09-17T16:59:44.9045516+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:44.9215631+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:44.9380907+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:44.9551400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:44.9706647+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:44.9891993+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:45.2391705+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:45.2401777+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:45.6057435+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:45.6067361+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:45.6067361+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:45.7732726+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:59:45.9732571+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:45.9732571+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:45.9732571+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:46.3389543+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:46.3399572+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:46.3399572+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:46.7062161+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:46.7062161+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:46.7072161+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:46.7234317+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:46.8448862+00:00 Log unsummon : Time Beast Summoned(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) UnsummonAfterDelay:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:47.0609016+00:00 Warning damage info for ThornTotemAttack (Ability) missing attacker UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) HitDetector:hitActor(Actor) HitDetector:hitGameObject(GameObject) 2025-09-17T16:59:47.5282193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:47.5431352+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:47.5611932+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:47.5768291+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:47.5939236+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:47.6102165+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:47.8961716+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:47.8961716+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:47.8971738+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:48.2630702+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:48.2640777+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:48.2640777+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:48.3275086+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:48.5003346+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:49.3320498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:49.3471737+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:49.3650921+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:49.3803323+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:49.3978942+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:49.4135449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:49.4313489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:49.4473979+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:49.6660558+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:49.6670559+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:49.6670559+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:50.0335513+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:50.0335513+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:50.0345590+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:50.3468380+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:50.4022162+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:50.4032160+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:50.4032160+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:51.6674834+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:51.6825274+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:51.7003225+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:51.7163459+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:51.7331935+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:51.7499566+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:51.7668382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:51.7824360+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:51.7854414+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T16:59:51.8002997+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:52.0351338+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:52.0361414+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:52.0361414+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:52.4024053+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:52.4024053+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:52.4034058+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:52.5676278+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:52.6393404+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:54.6711777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:54.6881353+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:54.7045895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:54.7216118+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:54.7376382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:54.7551665+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:54.7706933+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:54.7892146+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:54.8038818+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:54.8221978+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:54.8377970+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:55.0236597+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:55.0246602+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:55.0246602+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:55.3923894+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:55.3923894+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:55.3933913+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:55.7593861+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:55.7593861+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:55.7593861+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:55.9062066+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:55.9622548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:55.9770226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:55.9955560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:55.9975562+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeBufferedAbilityCommand (System.Boolean canOnlyUseAbilitiesThatCanBeUsedInLowPrioritySettle) [0x00000] in <00000000000000000000000000000000>:0 at BufferedCommandHolder.executeAnyBufferedAbilityCommandIfReady () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:56.0105706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:56.0276000+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:56.0446108+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:56.6646271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:56.6801524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:56.6983083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:56.7136097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:56.7311044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:56.7466929+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-09-17T16:59:56.7648807+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T16:59:56.9996296+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:57.0006357+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:57.0006357+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:57.3666561+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:57.3666561+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:57.3676489+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T16:59:57.3976772+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-09-17T16:59:57.8044249+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:SendTriggerDeath(DamageTheme, Boolean) Dying:onEnter() DyingPlayer:onEnter() StateController:changeState(State) State:TryToEnter() StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8054242+00:00 Log DeathScreen opened: -infoProvider: MainPlayer(Clone) (CharacterDataTracker) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:SendTriggerDeath(DamageTheme, Boolean) Dying:onEnter() DyingPlayer:onEnter() StateController:changeState(State) State:TryToEnter() StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8065633+00:00 Log player MainPlayer(Clone) UsingKeyRespawnState is None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:set_UsingKeyRespawnState(KeyRespawnState) DyingPlayer:onEnter() StateController:changeState(State) State:TryToEnter() StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8075797+00:00 Log player MainPlayer(Clone) died UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:changeState(State) State:TryToEnter() StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8242751+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8242751+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8242751+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8252752+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8252752+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8252752+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8252752+00:00 Log unsummon : Healing Totem(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8252752+00:00 Log unsummon : Tolmat Minion 02 RahyehFactionSwarmer(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8272827+00:00 Log unsummon : StormCrow(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-09-17T16:59:57.8609968+00:00 Error v_StormCrow (Clone) in DontDestroyOnLoad has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-09-17T16:59:58.8430569+00:00 Warning No detachment tracker for :: WE525\root UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:00.3092744+00:00 Warning No detachment tracker for :: WE525\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.0818332+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) PlayerActorSync:SendSyncTransitionFade(Boolean, TransitionFadeType) d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) TransitionFadeTypeExtensions:BeginFade(TransitionFadeType, PlayerActorSync) d__52:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) BaseTransitionService:SameInstanceTransitionToPosition(UserIdentity, TransitionFadeType, String, Vector3, Quaternion, Boolean) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-09-17T17:00:03.2291441+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) d__52:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.2291441+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) PlayerActorSync:SendSyncTransitionFade(Boolean, TransitionFadeType) ZoneRestrictedCraftingManager:remove_OnUsesChanged(Action`3) d__52:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.2311485+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) PlayerActorSync:SendSyncTransitionFade(Boolean, TransitionFadeType) d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) TransitionFadeTypeExtensions:BeginFade(TransitionFadeType, PlayerActorSync) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) BaseTransitionService:SameInstanceTransitionToSpawn(UserIdentity, TransitionFadeType, String, String, Byte, Boolean, Boolean) LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:MovePlayer(PlayerActorSync, MonolithUserLocation, Int32, PlayerActorSync) LE.Gameplay.Monolith.MonolithGameplayManager:OnPlayerRespawn(DyingPlayer) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__52:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.2422075+00:00 Log [QA-464852] Changing Active Scene to 'WE525' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.2950117+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.2950117+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3754550+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3784622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3784622+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3789660+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3789660+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3789660+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3789660+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE525' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3799686+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE525' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3809757+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3809757+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3931747+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3931747+00:00 Warning Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Gameplay.AdditiveSceneManager:SendActiveScene(Int64, Int32) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3941823+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) PlayerActorSync:SendSyncTransitionFade(Boolean, TransitionFadeType) ZoneRestrictedCraftingManager:remove_OnUsesChanged(Action`3) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.3941823+00:00 Warning [Transitions] Attempted to end transition 4 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.4049835+00:00 Warning No detachment tracker for :: WE525\Small UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4059831+00:00 Warning No detachment tracker for :: WE525\Osprix Heorot Ice Nova Indicator VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4101681+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_SoulCage Champion 02 SpiritBeam(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4101681+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_SoulCage Champion 02 SpiritBeam(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4101681+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_SoulCage Champion 02 SpiritBeam(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4101681+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_SoulCage Champion 02 SpiritBeam(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4101681+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_SoulCage Champion 02 SpiritBeam(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4101681+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_SoulCage Champion 02 SpiritBeam(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4101681+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_SoulCage Champion 02 SpiritBeam(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4101681+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_SoulCage Champion 02 SpiritBeam(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4101681+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_SoulCage Champion 02 SpiritBeam(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4101681+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_SoulCage Champion 02 SpiritBeam(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4101681+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_SoulCage Champion 02 SpiritBeam(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-09-17T17:00:03.4391842+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-09-17T17:00:03.4391842+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-09-17T17:00:03.4391842+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-09-17T17:00:03.4391842+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-09-17T17:00:03.4492544+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.4515919+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.5141556+00:00 Log unsummon : Tolmat Minion 04 VoidDespair(Clone) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Summoned:unsummon(Boolean, Boolean, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T17:00:03.6711165+00:00 Error [Addressables] Not Preloaded - Object with name: Tolmat Minion 02 RahyehFactionSwarmer wasn't preloaded In Zone M_Rest. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) SummonEntityOnDeath:Summon() d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T17:00:03.6802001+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.6802001+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-09-17T17:00:03.6977093+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-09-17T17:00:04.3858607+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-09-17T17:00:18.4301676+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-09-17T17:03:49.1645139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_gameObject () [0x00000] in <00000000000000000000000000000000>:0 at EpochExtensions.GetOrAddComponent[T] (UnityEngine.Component component) [0x00000] in <00000000000000000000000000000000>:0 at MaelstromMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo, System.Single extraProjectileDelay, AbilityID abilityIdThatCreateThisAbility, System.Boolean useCastPointAsLastPositionAlignment, UnityEngine.Vector3 castPoint) [0x00000] in <00000000000000000000000000000000>:0 at MaelstromMutator.OnMutatorUpdate (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at AbilityMutatorManager.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) MaelstromMutator:OnMutatorUpdate(Single) AbilityMutatorManager:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T17:03:49.1655132+00:00 Error constructAbilityObject failed during post-creation: Maelstrom True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) MaelstromMutator:OnMutatorUpdate(Single) AbilityMutatorManager:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-09-17T17:03:49.3974230+00:00 Error no alignment manager or alignment on Maelstrom(Clone) while trying to perform a hit on MainPlayer(Clone) at HitDetector#hitActor:401 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) HitDetector:hitActor(Actor) MaelstromMutator:OnMutatorUpdate(Single) AbilityMutatorManager:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update()